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22 Apr 2018, 00:00:00 (PRT)
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Old 01-12-2018, 11:54 PM   #1
_Rogue_Assassin_
Default French Grenadier kit.

One of my favorite kits for all time, But it gets me sad to have a few grenades with it, Maybe if you could make STD and ALT kit for French Grenadier, The STD have like 7-10 Nades, 3 smoke, ALT have 3-5 nades 1-2 Smoke and 1-2 AT Grenades? So you can decide if you wanna use it to kill inf or do both with shortage on some ammo.
Could probably use different numbers for ammo but i wish this can change :P
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Old 01-14-2018, 07:11 AM   #2
Lugi
Default Re: French Grenadier kit.

Also grenadier kit having no scope is a huge disadvantage, especially on Sahel
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Old 01-14-2018, 10:24 AM   #3
HeneraLuna
Default Re: French Grenadier kit.

Quote:
Originally Posted by Lugi View Post
Also grenadier kit having no scope is a huge disadvantage, especially on Sahel
for me a grenadier with no scope is an advantage , specially when the optics blocks the comfort of aiming the UGL..hell no , no way i would rather use the ironsights and fight in close quarter and i won't worry because i have squadmates who got my back

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Old 01-14-2018, 10:49 AM   #4
_Rogue_Assassin_
Default Re: French Grenadier kit.

Well yeah somehow no scope makes an advantage, but not for long range.. So long range should be deal with using grenades, which is impossible when you have that low ammunition.
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Old 01-14-2018, 11:30 AM   #5
Frontliner
Project Reality Beta Tester
Default Re: French Grenadier kit.

The French grenades are quite a bit more destructive than your ordinary 40mm grenades, so handing out more than double the current amount I don't think is exactly going to be fair.

I personally would argue to increase the loadout to 6 Frag/1 AT/3 Smoke for standard and 4/2/4 for Alt, this way standard gets a decent amount of grenades to do its job, whereas Alt has the same amount of frag grenades as standard does currently, and receives an additional AT and smoke grenade. I don't think there is a whole lot wrong with that.

ArkUTD: Do note this issue was resolved by the admin team and mats, thus this was closed
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
AlonTavor: that's like 5% holocaust there
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Old 01-14-2018, 12:39 PM   #6
_Rogue_Assassin_
Default Re: French Grenadier kit.

Yep those are good numbers, and i really saw the damage of french grenadier kit but with small addition to it, it's gonna be a useful kit for the right player
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Old 01-15-2018, 12:10 AM   #7
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: French Grenadier kit.

IMO all other Grenadier kits need to have the amount of grenades lowered.

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Old 01-15-2018, 03:15 AM   #8
Geronimo
Default Re: French Grenadier kit.

Quote:
Originally Posted by FFG View Post
IMO all other Grenadier kits need to have the amount of grenades lowered.
Why?

12345

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Old 01-15-2018, 04:28 AM   #9
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: French Grenadier kit.

Quote:
Originally Posted by Geronimo View Post
Why?

12345
18 grenades you can deviate and launch with accuracy at any distance faster then a marksman can fire without giving your position away seems a bit OP. But just my opinion.

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Old 01-15-2018, 11:26 AM   #10
_Rogue_Assassin_
Default Re: French Grenadier kit.

Well yeah, For mec grenadier, 19 grenades and 4 mags of bullets, seems like that kit is based on using grenades :P
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