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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 12-30-2017, 01:39 PM   #1
sgt.maze2
Default Why did we change 1.4.8 damage changes?

Now that I felt curious into ballistics and stuff like that , I've looked 1.4.8 update that made the damage changes more realistic. It was an improvement in my opinion and I don't understand why it was removed. 9mm deserved the damage it deserves,556 too and 762 also.

I didn't see any problem but improvement. I don't think it was balance because even insurgents had AKs which is 762 with alot of punching power to counter conventional forces that use 556

This is my opinion . What do you guys think? I personally would like this new damage changes back.
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Old 12-30-2017, 01:41 PM   #2
agentlegend

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Default Re: Why did we change 1.4.8 damage changes?

G3 op forever

I GOT MEDIC
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Old 12-30-2017, 02:35 PM   #3
saXoni
Supporting Member
Default Re: Why did we change 1.4.8 damage changes?

http://www.realitymod.com/forum/f255...e-changes.html
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Old 12-30-2017, 02:50 PM   #4
[R-DEV]AlonTavor
PR:BF2 Developer
Default Re: Why did we change 1.4.8 damage changes?

It wasn't fun.
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Old 12-30-2017, 02:53 PM   #5
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: Why did we change 1.4.8 damage changes?

It was fun, But people disagreed

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Old 12-30-2017, 04:00 PM   #6
Vista
Default Re: Why did we change 1.4.8 damage changes?

Quote:
Originally Posted by saXoni View Post
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Old 12-30-2017, 05:05 PM   #7
BubblyNinja
Default Re: Why did we change 1.4.8 damage changes?

Quote:
Originally Posted by Vista View Post
lmao where are these imaginary "thousands" of players?

imho the bullet damage changes should have stayed. More realistic that way and forces players to think more strategically.

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Old 12-30-2017, 05:23 PM   #8
viirusiiseli
Banned
Default Re: Why did we change 1.4.8 damage changes?

Cause its a game and not a milsim. Its suposed to be fun, and getting chest 1hk as insurgent against bodyarmored blufor that can stand 3-4 chest shots of 5.45 is not fun. Neither was it fun emptying a whole tube of shotgun into a guy so he could survive and kill you in 1 round. Weapon diversity is one great part about PR, that change killed it.
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Old 12-30-2017, 05:59 PM   #9
[R-DEV]UTurista
PR:BF2 Developer
Supporting Member
PR Server License Moderator

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Default Re: Why did we change 1.4.8 damage changes?

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
It wasn't fun.
Quote:
Originally Posted by FFG View Post
It was fun
At least we can agree that the drama, created by it, was fun.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 12-30-2017, 07:08 PM   #10
sgt.maze2
Default Re: Why did we change 1.4.8 damage changes?

Of course it was fun. People complain about BALANCE and WEAPON VARIETY like 9mm is useless againts armor , pistols are not primary weapons for that reason(deal with it).Pistols don't have much power.

Now ,762x51 and 762x54 were extremely powerful, like they are in real life i guess?

What balance issue? It was great to play every faction even insurgents that don't have body armor, it forced them not to do stupid things.

*shotguns are only effective againts unarmored targets btw
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