project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Objects
20 Apr 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 12-30-2017, 11:36 AM   #1
lakinen
Default Tent object

pic 1
http://prntscr.com/hu88td
pic 2
http://prntscr.com/hu897w
pic 3
http://prntscr.com/huowa1




Pivot fix+Add coding for mesh+pic3 added


Tnx to [R-DEV]Rhino for good manual.(Creating a Simple Structure)

[URL="http://www.realitymod.com/forum/f189-modding-tutorials/86683-statics-creating-simple-structure.html"]
lakinen is online now
Last edited by lakinen; 01-25-2018 at 05:30 PM..
Reply With Quote
Old 12-31-2017, 08:25 AM   #2
[R-DEV]Mr.VdHeide
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default Re: Tent object

Looks good actually, what is the tri-count? Also, are the collision meshes working properly?


D.J.

[R-DEV]Mr.VdHeide is offline Reply With Quote
Old 12-31-2017, 10:04 PM   #3
lakinen
Default Re: Tent object

Tri count?? Collision meshes works good in BF2 editor(col0,col2),col1 and col3 i cannot test in editor.Any manual how to start game and test objects with vehicles???

And i have Tent_Spec-Black

https://prnt.sc/huong0

Now work on
https://prnt.sc/huoom7
lakinen is online now Reply With Quote
Old 12-31-2017, 11:00 PM   #4
lakinen
Default Re: Tent object

tri-count.if you mean name in material editor.That is simple name you can put whatever you want(any name).
lakinen is online now Reply With Quote
Old 01-01-2018, 08:43 AM   #5
mebel
Default Re: Tent object

I think he's asking about poly-count, the most simple ones - triangles.
mebel is offline Reply With Quote
Old 01-01-2018, 11:15 AM   #6
lakinen
Default Re: Tent object

Then 2385.

https://prnt.sc/huswf7
lakinen is online now Reply With Quote
Old 01-01-2018, 06:29 PM   #7
lakinen
Default Re: Tent object

Tent_Small

https://prnt.sc/hux8b8


download link

https://drive.google.com/file/d/16dU...ew?usp=sharing
lakinen is online now Reply With Quote
Old 01-01-2018, 07:21 PM   #8
[R-DEV]Mr.VdHeide
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default Re: Tent object

I would recommend you to download bfmeshview and open the collision-meshes files of a bunch of pr statics. The collision meshes should be very simplified versions of the original object. Your tent is also lacking proper lods at the moment. It works in game as you have seen, but the far too detailed collision meshes and the fact this object lacks lods makes it unsuited for use in PR.


D.J.

[R-DEV]Mr.VdHeide is offline Reply With Quote
Old 01-01-2018, 11:28 PM   #9
lakinen
Default Re: Tent object

I using bfmeshview, see last post i put screenshot from that program.I change that on Tent small. To put on LOD 4 (no object) seen? Col meshes are juts simple color texture( if no texture on cols then engine not know what i type of material is that object), only main object have dds texture,.And tnx for help.
lakinen is online now
Last edited by lakinen; 01-01-2018 at 11:38 PM..
Reply With Quote
Old 01-02-2018, 12:16 AM   #10
mectus11
Project Reality Beta Tester

mectus11's Avatar
Default Re: Tent object

They look awfully similar to this model made 5 years ago.

https://free3d.com/3d-model/tent-85111.html

mectus11 is offline Reply With Quote
Reply


Tags
object, tent
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:53 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2018, Project Reality