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Old 12-02-2017, 08:32 PM   #1
mectus11
Project Reality Beta Tester

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Default Desert camo T90

Redoing everything with new reference
http://miniafv.blogspot.com/2014/11/...urad-ozer.html
https://miniarmour.net/2014/08/07/modern-russian-camo/


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Last edited by mectus11; 01-02-2018 at 12:25 AM..
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Old 12-02-2017, 08:33 PM   #2
Reamz
Supporting Member
Default Re: Desert camo T90

dank/10


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Old 12-02-2017, 08:35 PM   #3
Vista
Default Re: Desert camo T90

Looks really cool
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Old 12-02-2017, 11:02 PM   #4
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: Desert camo T90

Nice work/initiative but think your colour is a little bit too orange/red at the moment and needs to shift a bit more towards yellow/green.

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Old 12-02-2017, 11:35 PM   #5
HeneraLuna
Default Re: Desert camo T90

make the colors a bit more darker or what sir Rhino says and it should be fine

[SIGPIC]http://www.realitymod.com/forum/uploads/signatures/sigpic96944_4.gif[/SIGPIC]
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Old 12-03-2017, 12:28 PM   #6
[R-DEV]Insanitypays
PR:BF2 Developer

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Default Re: Desert camo T90

I like it.
More screens/angles would be appreciated.

Also make sure you pay attention to your references. On your reference and texture map you can tell the pattern is more splintery but in game it looks more splotchy. This is because the gaps in the UV are causing the pattern in game to be inconsistent. It takes time, but its definitely worth matching up those edges so that the pattern runs seamlessly across the model.
I find it helps if I just look at the exact placement of the camo in the reference image and try to copy that.

Here are some spots where its more obvious


and +1 to what Rhino said, keep playing with those colors until you get them right, no need to rush. Compare the ref's colors to the texture in game with lighting not in photoshop/meshview


"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 12-05-2017, 09:14 AM   #7
B4rr3l
Default Re: Desert camo T90

Quote:
Originally Posted by [R-DEV]Rhino View Post
Nice work/initiative but think your colour is a little bit too orange/red at the moment and needs to shift a bit more towards yellow/green.
yes move Hue to green +10 / -10 bright / +15 contrast

Don't forget the normal and specular can do miracles specially when combined with envmapcolormapgloss techniques
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Old 12-05-2017, 06:22 PM   #8
mectus11
Project Reality Beta Tester

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Default Re: Desert camo T90

Sorry been busy lately, will work on this more this week, thanks for the feedback!

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Old 01-01-2018, 10:20 PM   #9
mectus11
Project Reality Beta Tester

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Default Re: Desert camo T90

I'm redoing everything with this new reference I found thanks to FFG.


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Last edited by mectus11; 01-02-2018 at 12:19 AM..
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Old 01-02-2018, 12:44 AM   #10
Rabbit
Default Re: Desert camo T90

Quote:
Originally Posted by mectus11 View Post
I'm redoing everything with this new reference I found thanks to FFG.

You going to set up the texture sheets in the same way the t72 is done?

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