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Old 11-07-2017, 08:03 PM   #1
Bonecrusher76
Default SPG Emplacements; Degrees of Rotation?

What is the rationale behind the insurgent SPG emplacements only being able to rotate a limited number of degrees? Surely this isn't realistic? And if the real world mount somehow isn't 360 degrees, couldn't a soldier just pick the whole thing up and rotate it? Real world SPG-9 only weighs 59.5 kg (131 lb) with the tripod. One person should be able to rotate this in place.

Would like to see either 360 degree rotation like tows... or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around.
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Old 11-07-2017, 08:19 PM   #2
PBAsydney
Default Re: SPG Emplacements; Degrees of Rotation?

Quote:
Originally Posted by Bonecrusher76 View Post
or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around.
Holding A or D accomplishes this.
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Old 11-07-2017, 09:11 PM   #3
Allahu Akbar
Default Re: SPG Emplacements; Degrees of Rotation?

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Originally Posted by PBAsydney View Post
Holding A or D accomplishes this.
Way too slow.

There should be another seat on SPG-9, like tank drivers, with the option to rotate the SPG at much faster rate, along with perhaps binoculars as alternative view.

That way SPG-9 becomes a proper crew-served weapon with the gunner doing the fine tuning while "driver" doing the spotting + quick imprecise rotation.
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Old 11-07-2017, 09:30 PM   #4
Bonecrusher76
Default Re: SPG Emplacements; Degrees of Rotation?

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Originally Posted by PBAsydney View Post
Holding A or D accomplishes this.
It does? Whenever I try, it will only rotate to a point, and then stops.
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Old 11-08-2017, 12:53 AM   #5
chrisweb89
PR Server License Moderator
Default Re: SPG Emplacements; Degrees of Rotation?

You can do full rotations, but they are slow as fuck.

I agree that it should be quicker. What could possible be done to still have the negative aspect of only so much easily engaged area is forcing a firing delay after a or d movements. This would simulate getting up and off, but on the other hand the a and d movements would be much quicker than they are. Any soldier should be able to stand up and rotate a 150lb object.
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Old 11-08-2017, 05:12 AM   #6
Jacksonez__
Default Re: SPG Emplacements; Degrees of Rotation?

I think it's actually faster to destroy and rebuild the SPG-9 instead of doing full 180* turn

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Old 11-08-2017, 05:13 AM   #7
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: SPG Emplacements; Degrees of Rotation?

One thing we could try looking into is giving the A and D movement an acceleration so that it starts off slow but then speeds up the longer you hold either key down. However the acceleration code tends to be a big buggy in BF2 so while we may be able to get that working in one direction, it might not work fully in the other

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Old 11-08-2017, 07:58 AM   #8
B2P1
Default Re: SPG Emplacements; Degrees of Rotation?

What about rotating the spg for a certain amount of degrees up and down with the W and S key? It would give a lot more flexibility in placing the spg on a hilltop or building
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Old 11-08-2017, 11:12 AM   #9
Bonecrusher76
Default Re: SPG Emplacements; Degrees of Rotation?

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Originally Posted by [R-DEV]Rhino View Post
However the acceleration code tends to be a big buggy
The TOWS work pretty well, would it be possible to use the TOW movement code for SPG, but keep the reticule and drop etc?
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Old 11-08-2017, 12:13 PM   #10
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: SPG Emplacements; Degrees of Rotation?

Quote:
Originally Posted by Bonecrusher76 View Post
The TOWS work pretty well, would it be possible to use the TOW movement code for SPG, but keep the reticule and drop etc?
The TOW doesn't even have A and D rotation since it has a straight 360 tripod that the SPG-9 doesn't have and can only aim a little left or right from the centre.

The A and D rotation is to simulate you picking up the tripod and rotating it manually, and unless you've tried coding something with acceleration and deceleration rotation coding you probably won't understand what I mean.

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