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#1 |
![]() Join Date: Jan 2016
Posts: 40
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What is the rationale behind the insurgent SPG emplacements only being able to rotate a limited number of degrees? Surely this isn't realistic? And if the real world mount somehow isn't 360 degrees, couldn't a soldier just pick the whole thing up and rotate it? Real world SPG-9 only weighs 59.5 kg (131 lb) with the tripod. One person should be able to rotate this in place.
Would like to see either 360 degree rotation like tows... or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around. |
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#2 |
![]() Join Date: Oct 2016
Posts: 77
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#3 |
![]() Join Date: Apr 2017
Posts: 109
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Way too slow.
There should be another seat on SPG-9, like tank drivers, with the option to rotate the SPG at much faster rate, along with perhaps binoculars as alternative view. That way SPG-9 becomes a proper crew-served weapon with the gunner doing the fine tuning while "driver" doing the spotting + quick imprecise rotation. |
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#4 |
![]() Join Date: Jan 2016
Posts: 40
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#5 |
![]() ![]() Join Date: Jun 2008
Posts: 937
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Location: Nova Scotia
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You can do full rotations, but they are slow as fuck.
I agree that it should be quicker. What could possible be done to still have the negative aspect of only so much easily engaged area is forcing a firing delay after a or d movements. This would simulate getting up and off, but on the other hand the a and d movements would be much quicker than they are. Any soldier should be able to stand up and rotate a 150lb object. |
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#6 |
![]() Join Date: Jul 2013
Posts: 1,047
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I think it's actually faster to destroy and rebuild the SPG-9 instead of doing full 180* turn
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#7 |
PR:BF2 Developer
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One thing we could try looking into is giving the A and D movement an acceleration so that it starts off slow but then speeds up the longer you hold either key down. However the acceleration code tends to be a big buggy in BF2 so while we may be able to get that working in one direction, it might not work fully in the other
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#8 |
![]() Join Date: Jul 2014
Posts: 207
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What about rotating the spg for a certain amount of degrees up and down with the W and S key? It would give a lot more flexibility in placing the spg on a hilltop or building
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#9 |
![]() Join Date: Jan 2016
Posts: 40
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#10 | |
PR:BF2 Developer
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The A and D rotation is to simulate you picking up the tripod and rotating it manually, and unless you've tried coding something with acceleration and deceleration rotation coding you probably won't understand what I mean. | |
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Tags |
degrees, emplacements, rotation, spg |
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