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23 Apr 2018, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 07-18-2017, 03:06 PM   #1
CAS_ual_TY
PR Server License Moderator

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Default Another Seat for 2-manned Vehicles

THIS IS NOT WHAT IS SEEMS LIKE AT FIRST. I DONT SUGGEST A 3RD NEEDED CREWMAN FOR VEHICLES.


Thank you! My suggestion is simple: Give another seat to Tanks, AAVs, and ATMs. That seat only has the commander view and also requires a crewman. The driver and gunner seat do not lose anything.

The reason for this came when I was driving a scimitar. In order to cut the engine I had to get out of it. And the entrance was on top as well. So hopping back in in case of an attack on us would most likely not have worked (it didnt, infy picked me off). Same with Tanks: When getting into the 3rd seat you can take cover, but people can still shoot you out.

TLDR:
- Add another seat to Tanks, AAVs, ATMs
- Seat requires a crewman
- Seat only has the commander's view (or drivers view in case there is no commander's view)
- Meant for engine cutting etc.
- NOT meant for milsim crew commanders
- The other seats or their visions do not change

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Old 08-08-2017, 01:30 PM   #2
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
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Default Re: Another Seat for 2-manned Vehicles

Here you go camo

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 08-08-2017, 01:58 PM   #3
[R-DEV]UTurista
PR:BF2 Developer
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Default Re: Another Seat for 2-manned Vehicles

But the fact that is risky is what balances the current meta of sound checks.

If was not for that then there would be absolutely no risk in doing sounds checks


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 08-08-2017, 02:05 PM   #4
Avatok
Project Reality Beta Tester
Default Re: Another Seat for 2-manned Vehicles

Need delay between switch from 1st(driver) to 3rd(commander)places.
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Old 08-08-2017, 02:25 PM   #5
FFG
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Default Re: Another Seat for 2-manned Vehicles

maybe commander camera has a 20 second warm up time?

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Old 08-08-2017, 06:54 PM   #6
viirusiiseli
Banned
Default Re: Another Seat for 2-manned Vehicles

Quote:
Originally Posted by [R-CON]UTurista View Post
But the fact that is risky is what balances the current meta of sound checks.

If was not for that then there would be absolutely no risk in doing sounds checks
No, in order to hear entirely, one needs to hop out of the vehicle. 3rd seat offers limited audibility.
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Old 08-09-2017, 10:36 AM   #7
FlyingR
Default Re: Another Seat for 2-manned Vehicles

Wouldn't it be easier to just have a button to cut off the engine entirely?
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Old 09-06-2017, 07:45 PM   #8
DusanYugoslavia

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Default Re: Another Seat for 2-manned Vehicles

Could it be possible that the current third seat has 3 options:

- MG station
- inside of the turret with commander optics
- MG station with binos in hand and 360 turn ability?

Thats irl.

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Old 09-07-2017, 02:19 AM   #9
Menuen
Default Re: Another Seat for 2-manned Vehicles

The RC-10 is the worst. When you jump out on a small bump to do a sound check, your gunner needs to aim down for you to jump back inside. If not you gonna have hard time jumping back :/

Its really good idea to do 3rd sit, but also you could change exit place from the side to the top of the vechicle.
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Old 02-20-2018, 09:01 AM   #10
winject
Default Re: Another Seat for 2-manned Vehicles

Any updates on this? Or are you expecting the community to do it?
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