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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() ![]() Join Date: Jan 2016
Posts: 574
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THIS IS NOT WHAT IS SEEMS LIKE AT FIRST. I DONT SUGGEST A 3RD NEEDED CREWMAN FOR VEHICLES.
Thank you! My suggestion is simple: Give another seat to Tanks, AAVs, and ATMs. That seat only has the commander view and also requires a crewman. The driver and gunner seat do not lose anything. The reason for this came when I was driving a scimitar. In order to cut the engine I had to get out of it. And the entrance was on top as well. So hopping back in in case of an attack on us would most likely not have worked (it didnt, infy picked me off). Same with Tanks: When getting into the 3rd seat you can take cover, but people can still shoot you out. TLDR: - Add another seat to Tanks, AAVs, ATMs - Seat requires a crewman - Seat only has the commander's view (or drivers view in case there is no commander's view) - Meant for engine cutting etc. - NOT meant for milsim crew commanders - The other seats or their visions do not change |
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#2 |
PR:BF2 Developer
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Here you go camo
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![]() assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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#3 |
PR:BF2 Developer
![]() ![]() ![]() Join Date: Jun 2011
Posts: 920
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But the fact that is risky is what balances the current meta of sound checks.
If was not for that then there would be absolutely no risk in doing sounds checks |
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#4 |
![]() ![]() Join Date: May 2016
Posts: 25
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Need delay between switch from 1st(driver) to 3rd(commander)places.
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#5 |
![]() ![]() ![]() Join Date: Mar 2014
Posts: 1,150
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Location: Auckland
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maybe commander camera has a 20 second warm up time?
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#6 |
Banned
![]() Join Date: Feb 2012
Posts: 1,165
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No, in order to hear entirely, one needs to hop out of the vehicle. 3rd seat offers limited audibility.
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#7 |
![]() Join Date: Aug 2014
Posts: 293
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Wouldn't it be easier to just have a button to cut off the engine entirely?
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#8 |
![]() Join Date: Jan 2010
Posts: 36
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Location: Serbia,Belgrade
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Could it be possible that the current third seat has 3 options:
- MG station - inside of the turret with commander optics - MG station with binos in hand and 360 turn ability? Thats irl. |
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#9 |
![]() Join Date: Jan 2014
Posts: 72
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The RC-10 is the worst. When you jump out on a small bump to do a sound check, your gunner needs to aim down for you to jump back inside. If not you gonna have hard time jumping back :/
Its really good idea to do 3rd sit, but also you could change exit place from the side to the top of the vechicle. |
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#10 |
![]() Join Date: Dec 2017
Posts: 19
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Location: localhost
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Any updates on this? Or are you expecting the community to do it?
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Tags |
2manned, commander, seat, vehicles |
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