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PR Changelogs The changelogs for recently released Project Reality versions |
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#1 |
PR:BF2 Lead Developer
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![]() ![]() With this update we roll back the experimental weapon damage changes introduced in v1.4.8.0. We decided this after an internal vote supported by the community's feedback. Next to this there are some other changes and fixes. One of them being a overhaul of the vehicle mounted smoke counter measures. You can read the details below. We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today. For those who didn't see the message with v1.4.12.0: Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system. PR:BF2 v1.4.13.0 Changelog (2017/July/12) ----------------------- GENERAL:
WEAPONS:
VEHICLES:
LEVELS:
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#2 |
Join Date: Apr 2011
Posts: 1,256
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Finally
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#3 | |
PR:BF2 Developer
![]() ![]() Join Date: Jun 2011
Posts: 955
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#4 |
Join Date: Mar 2013
Posts: 272
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Location: Glock country
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#5 |
![]() Join Date: Jun 2016
Posts: 520
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Location: Islamabad
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Nice work guys keep it up but turn on the client update
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#6 |
Join Date: Oct 2012
Posts: 1,280
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Inb4 damage revert is only placebo.
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#7 |
Join Date: Jun 2015
Posts: 261
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Nice! I like the !givelead command, however !rp makes no sense.
As for the weapon damage reversal, i got used to the new one. But it's good to have op snipers, shotguns and pistols back. |
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#8 |
PR:BF2 Developer
![]() Join Date: Oct 2016
Posts: 1,125
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#9 |
Join Date: Aug 2014
Posts: 306
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We made it guys! Now Fast Ropes!
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#10 |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,982
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