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Old 05-19-2017, 03:21 AM   #1
Allahu Akbar
Default French AT Riflegrenade disporportionate damage

l was looking into weapon files, I found this:
Code:
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile riflegrenade_at_projectile
ObjectTemplate.modifiedByUser "chuc"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 3701
ObjectTemplate.detonation.explosionRadius 11
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 100
ObjectTemplate.detonation.endEffectTemplate e_exp_at_rockets
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 0
ObjectTemplate.follow.maxPitch 0
ObjectTemplate.follow.changePitch 0
ObjectTemplate.follow.changeYaw 0
ObjectTemplate.follow.minDist 0
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry frrgl_famas_at_projectile
ObjectTemplate.setCollisionMesh frrgl_famas_at_projectile
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.mapMaterial 0 Collision_Material 46
ObjectTemplate.timeToLive CRD_NONE/15/0/0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.armingDelay 0.35
ObjectTemplate.gravityModifier 0.6667
ObjectTemplate.drag 1
ObjectTemplate.mass 0.34
ObjectTemplate.material 3701
ObjectTemplate.damage 420
For comparison, here is damage file for M72 LAW projectile:
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile uslat_m72_projectile
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 3069
ObjectTemplate.detonation.explosionRadius 11
ObjectTemplate.detonation.explosionForce 6
ObjectTemplate.detonation.explosionDamage 120
ObjectTemplate.detonation.endEffectTemplate e_exp_at_rockets
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry uslat_m72_projectile
rem ObjectTemplate.drag 1
ObjectTemplate.mass 0.305
ObjectTemplate.gravityModifier 0.6667
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
rem -------------------------------------
ObjectTemplate.addTemplate S_uslat_m72_projectile_Looping
ObjectTemplate.addTemplate e_smallmissile_trail_lat
ObjectTemplate.setPosition 0/0/-0.2
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.material 3701
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damageOwner 1
ObjectTemplate.startDelay 0.1
ObjectTemplate.damage 320
ObjectTemplate.armingDelay 0.07

ObjectTemplate.activeSafe Sound S_uslat_m72_projectile_Looping
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/at_rocket_idle.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 20
Is it intentional that a 58mm rifle grenade does more damage than a 66mm and 85mm rocket?(rpg-7 pg-7v-ins, which does 310).

This is only 30 damage less than AT4, which does 450.

https://en.wikipedia.org/wiki/AC58
Weight of the entire rifle grenade is 500 grams.
https://en.wikipedia.org/wiki/APAV40
Similarly-sized APAV40 only has 80g filling.

https://en.wikipedia.org/wiki/AT4
AT4 filling itself is 440g.
Allahu Akbar is offline
Last edited by [R-DEV]Mats391; 05-19-2017 at 04:43 AM..
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Old 05-19-2017, 03:49 AM   #2
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: French AT Riflegrenade disporportionate damage

From what I remember the AT grenade has almost the same penetration as the AT-4 and M72 has way lower, but I guess the AT grenade would have way weaker post penetration effect. Size does not always matter


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-19-2017, 04:19 AM   #3
[R-DEV]rPoXoTauJIo
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Default Re: French AT Riflegrenade disporportionate damage

Those values are based on AT rate of fire, and not so systematic. We'll probably ask zwilling to rework AT system aswell

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
[R-DEV]rPoXoTauJIo is online now Reply With Quote
Old 05-19-2017, 04:40 AM   #4
Allahu Akbar
Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by [R-DEV]Mats391 View Post
From what I remember the AT grenade has almost the same penetration as the AT-4 and M72 has way lower, but I guess the AT grenade would have way weaker post penetration effect. Size does not always matter
I just tested it, it would 2-hit(warning sound starts) rear a of Leclerc and ~3-4 hits to side.
It plus AT4 can instantly kill MBT from rear.

Seems a bit too much, no?

I haven't found an official source on the penetration value of it other than the same one referenced on wikipedia on every other website.

Code:
rem *** Generated with Bf2Editor.exe [created: 2005/4/11 15:13]
GeometryTemplate.setSubGeometryLodDistance 1 0 7
GeometryTemplate.setSubGeometryLodDistance 1 1 10
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm uslat_at4
ObjectTemplate.creator Happy
ObjectTemplate.modifiedByUser Happy
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame/Weapons/Icons/Hud/selection/uslat_at4.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\antiTank.tga
ObjectTemplate.weaponHud.hudName "killed"
ObjectTemplate.weaponHud.guiIndex 224
ObjectTemplate.weaponHud.altGuiIndex 22101
ObjectTemplate.weaponHud.hasMag 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showAmmo 1
ObjectTemplate.weaponHud.showClips 1
ObjectTemplate.weaponHud.disableOnSprint 0
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0/0/0
ObjectTemplate.fire.showWeaponAfterReloadDelay 2.125
ObjectTemplate.fire.dropWeaponAfterFiringDelay 1.5
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 8
ObjectTemplate.ammo.minimumTimeUntilReload 1.2
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.reloadWithoutPlayer 0
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
include ../../common/recoil.con "antiarmor" "lat"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
include ../../common/deviation.con "antiarmor" "lat"
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 1.2
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
ObjectTemplate.zoom.mouseSpeedMod 0.5
rem ---EndComp ---
ObjectTemplate.geometry uslat_at4
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate at_light_ai
rem -------------------------------------
ObjectTemplate.addTemplate S_uslat_at4_Fire1P
ObjectTemplate.addTemplate S_uslat_at4_Fire1P_Outdoor
ObjectTemplate.addTemplate S_uslat_at4_Fire3P
ObjectTemplate.setPosition 0/0/0.72444
ObjectTemplate.addTemplate S_uslat_at4_BoltClick
ObjectTemplate.addTemplate S_uslat_at4_TriggerClick
ObjectTemplate.addTemplate S_uslat_at4_SwitchFireRate
ObjectTemplate.addTemplate S_uslat_at4_Reload1P
ObjectTemplate.addTemplate S_uslat_at4_Reload3P
ObjectTemplate.addTemplate S_uslat_at4_Deploy1P
ObjectTemplate.addTemplate S_uslat_at4_Deploy3P
ObjectTemplate.addTemplate S_uslat_at4_Zoom
ObjectTemplate.addTemplate e_eject_tube_at4
ObjectTemplate.addTemplate e_muzz_at4
ObjectTemplate.setPosition 0/0/0.58418
ObjectTemplate.addTemplate e_rifle_Prone
ObjectTemplate.addTemplate e_rifle_from_prone
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/uslat_at4/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/uslat_at4/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate uslat_at4_projectile
ObjectTemplate.keepProjectiles 15
ObjectTemplate.velocity 290
ObjectTemplate.itemIndex 4
ObjectTemplate.delayToUse 5.4

ObjectTemplate.activeSafe Sound S_uslat_at4_Fire1P
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/at4_fire1p_indoor.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_uslat_at4_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/at4_fire1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_uslat_at4_Fire3P
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/at4_fire3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/0.72444
ObjectTemplate.minDistance 20
ObjectTemplate.halfVolumeDistance 40

ObjectTemplate.activeSafe Sound S_uslat_at4_BoltClick
ObjectTemplate.modifiedByUser "Happy"

ObjectTemplate.activeSafe Sound S_uslat_at4_TriggerClick
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/at4_trigger.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.49
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_uslat_at4_SwitchFireRate
ObjectTemplate.modifiedByUser "Happy"

ObjectTemplate.activeSafe Sound S_uslat_at4_Reload1P
ObjectTemplate.modifiedByUser "Happy"

ObjectTemplate.activeSafe Sound S_uslat_at4_Reload3P
ObjectTemplate.modifiedByUser "Happy"

ObjectTemplate.activeSafe Sound S_uslat_at4_Deploy1P
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/AT4_deploy_1p.ogg"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.39
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_uslat_at4_Deploy3P
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usatp_predator/sounds/mono/deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.42
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_uslat_at4_Zoom
ObjectTemplate.modifiedByUser "Happy"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslat_at4/sounds/at4_aim.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Those values are based on AT rate of fire, and not so systematic. We'll probably ask zwilling to rework AT system aswell
Maybe ask someone who will finish working on it before pushing it onto live server?
Allahu Akbar is offline
Last edited by Allahu Akbar; 05-19-2017 at 04:48 AM..
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Old 05-19-2017, 04:44 AM   #5
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: French AT Riflegrenade disporportionate damage

No need to post entire tweak files and if you do, use code tags.
Whats wrong with AT-4 velocity?


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-19-2017, 04:47 AM   #6
Allahu Akbar
Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by [R-DEV]Mats391 View Post
No need to post entire tweak files and if you do, use code tags.
Whats wrong with AT-4 velocity?
Wikipedia said it was 220m/s.
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Old 05-19-2017, 04:48 AM   #7
[R-DEV]Mats391
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Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by Allahu Akbar View Post
Wikipedia said it was 220m/s.
English wiki says 290m/s https://en.wikipedia.org/wiki/AT4


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-19-2017, 04:49 AM   #8
Allahu Akbar
Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by [R-DEV]Mats391 View Post
English wiki says 290m/s https://en.wikipedia.org/wiki/AT4
Quote:
It should be noted that the AT4-CS version also reduced its muzzle velocity from the original 290 m/s to 220 m/s as part of its effort to be user-safe in a confined space, making the AT4-CS version somewhat less effective.
The one in game is AT4-CS.
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Old 05-19-2017, 04:54 AM   #9
[R-DEV]Mats391
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Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by Allahu Akbar View Post
The one in game is AT4-CS.
Only in HUD tbh. The model is not the CS I think. I remember it getting renamed to explain lack of backblast
Either way, wont change the speed as it will fuck up the zeroing and it is a bitch to redo.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-19-2017, 04:58 AM   #10
Allahu Akbar
Default Re: French AT Riflegrenade disporportionate damage

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Only in HUD tbh. The model is not the CS I think. I remember it getting renamed to explain lack of backblast
Either way, wont change the speed as it will fuck up the zeroing and it is a bitch to redo.
Will it be changed if someone re do zeroing?
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