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PR Changelogs The changelogs for recently released Project Reality versions

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Old 04-30-2017, 08:04 AM   #1
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default PR:BF2 v1.4.9.0 Changelog


Another small patch for PR:BF2 with an iteration of the damage changes of last week and some other small fixes. See below for more in-depth information on the changes to the weapon damage model.

Want to help us test maps and other content? Sign up as a tester today.

v1.4.9.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.9.0 Changelog (2017/April/30)
-----------------------

WEAPONS:
  • Fixed shotgun damage vs supply crates and doors.
  • Updated handheld damage system (see below).

STATICS
  • Fixed cable drum disappearing too soon.

LEVELS:
  • Gaza
    • INS16: Replaced M113 with Namer.

  • Sahel
    • Fixed sliding vehicles.
    • Added woodland camouflage for ARF soldiers.

  • Kozelsk
    • Fixed metal bushes.
    • Updated combat area to increase playable area.


Damage changes
In this patch we further tweak the damage changes. The main changes are:
  • Increased damage of pistol calibers.
  • Reduced damage vs upper leg.

The full damage chart and hit boxes you can see below:

Damage Chart

(click to make image larger)

Hit Boxes
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Last edited by [R-DEV]Arab; 04-30-2017 at 10:55 PM..
Old 04-30-2017, 08:36 AM   #2
operativac
Default Re: PR:BF2 v1.4.9.0 Changelog

Pretty good changes. I'm only concerned about the 5.45x39 at ragnes of 200 m or greater.

Also, how does the shotgun damage work? Number of pellets multiplied by pellet damage?
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Old 04-30-2017, 08:39 AM   #3
[R-DEV]Mats391
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Default Re: PR:BF2 v1.4.9.0 Changelog

Quote:
Originally Posted by operativac View Post
Pretty good changes. I'm only concerned about the 5.45x39 at ragnes of 200 m or greater.

Also, how does the shotgun damage work? Number of pellets multiplied by pellet damage?
Yes. Buckshot has 9 pellets


Mineral: TIL that Wire-guided missiles actually use wire
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Old 04-30-2017, 08:45 AM   #4
Sapper28
Supporting Member
Default Re: PR:BF2 v1.4.9.0 Changelog

Thank you again devs.

For those of us who are uninitiated, is there a list of weapons and their respective caliber?

Or can the weapon caliber be listed in the kit selection screen, or on the slot list when you scroll with the mouse wheel?

Suggestions are easy to make...
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Old 04-30-2017, 09:07 AM   #5
[R-DEV]Mr.VdHeide
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Default Re: PR:BF2 v1.4.9.0 Changelog

In general every modern day nato assault rifle uses 5.56x45mm (m4. m16, L85, C7, G36, FAMAS), the Russian AK-74 has 5.45x39, MEC uses 7.62x51 battle rifles. For the non-conventional factions:

If it is a Kalashnikov, then look at the number

74 means: 5.45x39 (AK-74, AKSU-74, AKS-74, AK-74M)
47 means: 7.62x39 (AKM, AKMS, AK-47, AKS-47)

If you are not sure about a caliber, just search on wikipedia.




D.J.

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Last edited by [R-DEV]Mr.VdHeide; 04-30-2017 at 09:21 AM..
Old 04-30-2017, 09:18 AM   #6
Ragnarok1775
Default Re: PR:BF2 v1.4.9.0 Changelog

AK-47s and their close relatives use 7.62x39mm.

The PLA's QBZ-92 pistol uses 5.8x21mm. Most small arms use 5.8x42mm.

[SIGPIC][/SIGPIC]
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Last edited by Ragnarok1775; 04-30-2017 at 09:26 AM..
Old 04-30-2017, 09:21 AM   #7
[R-DEV]Mr.VdHeide
PR:BF2 Developer

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Default Re: PR:BF2 v1.4.9.0 Changelog

ye that is what I meant, sorry my bad



D.J.

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Old 04-30-2017, 10:53 AM   #8
[R-DEV]AlonTavor
PR:BF2 Developer
Default Re: PR:BF2 v1.4.9.0 Changelog

Quote:
Originally Posted by Sapper28 View Post
Thank you again devs.

For those of us who are uninitiated, is there a list of weapons and their respective caliber?

Or can the weapon caliber be listed in the kit selection screen, or on the slot list when you scroll with the mouse wheel?

Suggestions are easy to make...
This is from 1.3 and damage values are completely outdated, but bullet type should remain the same. Check the weapons tab.
https://docs.google.com/spreadsheets...YM0P0wJjv8kok/
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Old 04-30-2017, 11:03 AM   #9
RENEGADO
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Default Re: PR:BF2 v1.4.9.0 Changelog

Well i played PR for the first time after 1.4.6.0 update, is the grass fields in Asad Khal removed or is a bug?


Before:


|DIVSUL| General Admin : Community Manager
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Old 04-30-2017, 11:15 AM   #10
FlyingR
Default Re: PR:BF2 v1.4.9.0 Changelog

Did the damages for the 50 cals and other HMGs and grenades still remain the same?
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