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#1 |
PR:BF2 Lead Developer
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Post feedback regarding the damage changes here.
More information about change here: Infantry weapon damage changes - Project Reality Forums |
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#2 |
![]() Join Date: Jun 2014
Posts: 583
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Location: SQUAD LEADER CENTRAL
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well, MEC just got even more harder hitting rifles.
sniper kit is going to be used for longer ranged applications, which i THINK is a good thing. marksman now offers just a bipod and slightly higher magnified optic compared to the rifleman, at the cost of not being able to support squad with ammunition. someone DID speak about re-adding high caliber 12.7x99+ sniper/SA rifles. maybe some maps will have a pickup kit for SASR rifles, but at this same time I only see this being used in mostly negative ways. so overall, I don't really support or unsupport it with conviction- but I like how body armor will be more realistic. |
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#3 |
![]() Join Date: Feb 2015
Posts: 203
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Much of the weapon balance before was fine. I like the bigger damage dropoff over distance and the shotgun nerf.
The problem is on Vietnam maps the M14 will be a 1 shot kill - automatic rifle. Vietnam has the Mosin which is also 1 shot kill, but is manual. That's a huge difference. Same thing for G3, MG3 etc. on a map like Sbeneh will be very unfun for Ins. Why not just add damage dropoff as you have, then address problematic weapon balance by tweaking these numbers instead? Gameplay > "realism". |
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#4 |
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#5 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,401
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#6 |
![]() Join Date: Oct 2012
Posts: 1,193
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A breacher on Fallujah had real trouble knocking down wooden doors with the shotgun. I didn't test it myself and maybe he was doing it wrong, but still, look into it.
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#7 |
![]() Join Date: Mar 2007
Posts: 995
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WOW.
Something like this is what I've had on my PR-wishlist since I first started. It seemed very possible to me when I started poking around the tweak files and seeing the different factors you can change for a "PR-ballistics" system. Nice work! I'm sure there will be some wrinkles, but that is why its all fun. I look forward to trying it all. Feedback: On... "(I may have to remove some of the M14's on Vietnam for example)." I'm not sure the M14 would give much advantage over the AK in the jungle. At closer range the x39 would be just as penetrative as the .308. The 14 would have less ammo capacity, more recoil, and slower fire rate than the AK. There would be one advantage in longer range shooting but on a jungle map that is not the normal situation. In PR:WW2 the difference would be a lot more prevalent, Semi-auto 30-06's vs Bolt actions / sub-machine guns... Thanks DEVs! |
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#8 |
Banned
![]() Join Date: Feb 2012
Posts: 1,165
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Shot at a guy laying down 10 meters in front of me, his head toward me, fired 6 rounds with the shotgun. Last shot killed him. Pretty useless, since his head was the first thing pointing toward me.
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#10 | |
![]() Join Date: Apr 2011
Posts: 1,232
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![]() Quote:
The M240 and MG3 are all one-shot-bullet-vomiting gods now. How is it reasonable to give AUTOMATIC rifles one shot capability? If the MG3 was powerful now it's just fucking ridiculous ![]() | |
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Tags |
damage, infantry, weapon |
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