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PR Changelogs The changelogs for recently released Project Reality versions |
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#1 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,409
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![]() ![]() Another small patch for PR:BF2 but with some big impacts to gameplay which you can read in the Dev Blog here. As well as a first set of fixes to the new beta map Sahel introduced in v1.4.7.0 based on the early feedback (don't forget to give your own here). Enjoy the update! Want to help us test maps and other content? Sign up as a tester today. v1.4.8.0 is available now for servers and will soon be available to clients through the automated updater. PR:BF2 v1.4.8.0 Changelog (2017/April/23) ----------------------- GENERAL:
KITS:
VEHICLES:
WEAPONS:
LEVELS:
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Last edited by [R-DEV]Mineral; 04-23-2017 at 11:39 AM..
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#2 |
![]() Join Date: Apr 2013
Posts: 116
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I have a question, where is it stated that the time to reveal a cache after it spawns has become longer? Can't find infos on that.
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#3 |
PR:BF2 Lead Developer
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#4 |
![]() ![]() ![]() Join Date: Jan 2008
Posts: 7,109
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Location: Vestfold
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Good job guys! Loving these small releases to fix things
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Xact Wicca is The Joker. That is all. |
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#5 |
![]() Join Date: Apr 2013
Posts: 116
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Very nice, I thought it was a new feature giving the Insurgents more time.
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#6 |
![]() Join Date: Nov 2015
Posts: 2
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What about the mumble? it seem to be broken from the latest update people told me, is it going to be fixed now too?
Curious as I've got some more friends who wanna try out this awesome game ![]() |
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#7 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,409
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There are no problems with mumble.
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#8 |
![]() Join Date: Jun 2014
Posts: 583
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Location: SQUAD LEADER CENTRAL
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"Fixed french trucks being too fast."
i thought this was working as intended |
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#9 |
PR:BF2 Developer
![]() Join Date: Aug 2009
Posts: 1,447
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#10 |
![]() Join Date: Apr 2017
Posts: 6
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Mineral is there ever going to be a optimization patch for low end pc's
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