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PR Changelogs The changelogs for recently released Project Reality versions

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Old 04-23-2017, 08:17 AM   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default PR:BF2 v1.4.8.0 Changelog


Another small patch for PR:BF2 but with some big impacts to gameplay which you can read in the Dev Blog here. As well as a first set of fixes to the new beta map Sahel introduced in v1.4.7.0 based on the early feedback (don't forget to give your own here). Enjoy the update!

Want to help us test maps and other content? Sign up as a tester today.

v1.4.8.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.8.0 Changelog (2017/April/23)
-----------------------

GENERAL:
  • Fixed first cache taking too long to reveal.

KITS:
  • Updated maximum amount of grenadiers to 8.

VEHICLES:
  • Fixed crash related to T72B.
  • Fixed french trucks being too fast.

WEAPONS:
  • Updated SPG-9 reload time to 10s down from 15s.
  • Updated handheld weapon damage system. (More information here)

LEVELS:
  • General
    • Updated ticket bleed to scale up slower.

  • Battle of Ia Drang
    • CNC: Removed spawn delay on NVA trucks.

  • Bijar Canyon
    • Updated runways to be longer.

  • Burning Sands
    • AAS16: Added slat armor to Scimitar.
    • AAS32: Reduced Scorpion spawn time to 15min and BMP-1 spawn time to 10min.

  • Jabal Al Burj
    • Fixed crash related to the map.

  • Sahel
    • Added base protection.
    • Added more cover.
    • Fixed being unable to exit UAV.
    • Updated France to use woodland camouflage.
    • AAS: Added AAS32 with pre-capped flags for France.
    • INS: Fixed cache being inside dome of death.

  • Sbeneh Outskirts
    • AAS: Fixed MEC starting bleed too early.
[R-DEV]Mineral is online now
Last edited by [R-DEV]Mineral; 04-23-2017 at 11:39 AM..
Old 04-23-2017, 09:21 AM   #2
Barbrady
Default Re: PR:BF2 v1.4.8.0 Changelog

I have a question, where is it stated that the time to reveal a cache after it spawns has become longer? Can't find infos on that.
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Old 04-23-2017, 09:27 AM   #3
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by Barbrady View Post
I have a question, where is it stated that the time to reveal a cache after it spawns has become longer? Can't find infos on that.
Was bug. Is fixed. Added to changelog.
General:
  • Fixed first cache taking too long to reveal.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 04-23-2017, 09:33 AM   #4
Wicca
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Default Re: PR:BF2 v1.4.8.0 Changelog

Good job guys! Loving these small releases to fix things keep it up!


Xact Wicca is The Joker. That is all.
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Old 04-23-2017, 09:33 AM   #5
Barbrady
Default Re: PR:BF2 v1.4.8.0 Changelog

Very nice, I thought it was a new feature giving the Insurgents more time.
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Old 04-23-2017, 10:01 AM   #6
Valeran

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Default Re: PR:BF2 v1.4.8.0 Changelog

What about the mumble? it seem to be broken from the latest update people told me, is it going to be fixed now too?

Curious as I've got some more friends who wanna try out this awesome game
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Old 04-23-2017, 10:07 AM   #7
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.4.8.0 Changelog

There are no problems with mumble.

[R-DEV]Mineral is online now
Old 04-23-2017, 10:13 AM   #8
QuickLoad
Default Re: PR:BF2 v1.4.8.0 Changelog

"Fixed french trucks being too fast."
i thought this was working as intended
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Old 04-23-2017, 10:18 AM   #9
[R-DEV]AlonTavor
PR:BF2 Developer
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by QuickLoad View Post
"Fixed french trucks being too fast."
i thought this was working as intended
We're not talking about reversing.
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Old 04-23-2017, 10:22 AM   #10
Mutqus
Default Re: PR:BF2 v1.4.8.0 Changelog

Mineral is there ever going to be a optimization patch for low end pc's
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