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#1 |
![]() Join Date: Nov 2015
Posts: 421
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This map is so much fun for both infantry and CAS.As sometimes it happens that the infantry is unable to cap a flag and CAS is down too,so the boats come in handy,but the effectiveness of the boats are reduced as the on several places past the "RUINS" flag it gets stuck and on several occasions Trans chopper arrived to give us a push.So i was wondering if that map could have a little more deeper river system.
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#2 |
Banned
![]() Join Date: Dec 2014
Posts: 34
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should throw the nva a cpl mig17
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#3 |
Banned
![]() Join Date: Jun 2013
Posts: 347
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This is one of the worst maps in PR.
You cant hear footsteps, you dont really see enemies nearby and the flag design is pretty poor. Either change terrain, flags, .... OR just delete this map. |
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#4 |
![]() Join Date: Feb 2015
Posts: 203
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I agree that ambient sounds are too loud and grass too tall. It doesn't fit PR's gameplay when a couple of idiots can yolo into a coordinated squad, shoot, throws some grenades, run away and be effective. You can't counter what you can't see or hear. This is made worse by the new flag layout where you need to swim over to even get close. Some people camping in bushes on either side, few manning the quad with the rest of the team yoloing and you can't lose.
The map needs some work and I don't mean adding 200 tickets to US to balance out the stats. |
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#5 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,401
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It wasn't made by us neither, so that's perhaps a obvious clue why it doesn't seem to feel like a PR map
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#7 |
![]() Join Date: Feb 2016
Posts: 212
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Location: Bohol
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isn't the charlie's point map from eod? and what happened to the Dien Doung map?
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[SIGPIC]http://www.realitymod.com/forum/uploads/signatures/sigpic96944_4.gif[/SIGPIC]
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#8 |
![]() Join Date: Feb 2015
Posts: 203
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That explains it, simply lowering the grass by a bit and lowering ambient sounds would change the map a lot.
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#9 |
![]() Join Date: Jun 2010
Posts: 2,277
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Location: Montreal, Quebec
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If I'm not mistaken it was taken out due to the caves not sitting properly on the terrain allowing players to glitch into the cave statics and shoot into the tunnels. It was abused quite a bit so I assumed it was being reworked but I don't know anymore.
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#10 | |
Banned
![]() Join Date: Feb 2012
Posts: 1,165
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Was a pretty good map overall I think and an incredibly unique and interesting one, despite being the exact same heightmap as Fools Road. | |
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Tags |
charlie, point |
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