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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-14-2015, 08:27 AM   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default PR:BF2 v1.3.8.0 Changelog


This update brings an urgent fix with it in time for the PRT battle this weekend. Also brings with it the remaining fixes to some reported issues in our feedback and bug forums sections so far. Given we were already working on v1.4 this update includes some already done features and fixes of v1.4. Please continue to provide us with bug reports and feedback for future updates!

The mapgallery has also received another update after some community feedback with a better interface and link-able pages! You can find it here.

This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.8.0 Changelog (2015/November/14)
-----------------------


GENERAL:
  • Removed ability to switch teams while inside vehicles as it could cause a server crash.

STATICS:
  • Fixed being able to rope in and exploit the middle eastern corner building.
  • Fixed being able to walk through certain walls in H-Shape building.

FACTIONS:
  • Updated Hamas soldier and kit textures.

VEHICLES:
  • Updated Malyutka firing delay to 0.6 seconds.
  • Fixed Puma amd Bradley ATGM getting missaligned.
  • Fixed ZSL-92B AP/ATGM getting misaligned.
  • Fixed turret rotation going in opposite direction of vehicle on CROWS and some AA vehicles.

WEAPONS:
  • Fixed Mk 19 not having collision and allowing to be shot through.

LEVELS:
  • Assault on Grozny
    • INS:Removed a cache that would spawn underground.
  • Asad Khal
    • COOP: Added logistics truck to MEC main and added crates to flags with rallypoints.
  • Charlies Point
    • Fixed the large majority of floating trees.
    • AAS64/128: Removed AAV from NVA.
  • Dovre
    • Updated the grass sway speed to be much slower.
  • Fallujah West
    • Added small ramp near entrance to mansion underground access because you had to jump.
  • Hades Peak
    • AAS:Fixed tank and jet spawntimes.
  • Jabal
    • COOP32:Fixed AI spawnpoints.
  • Khamisiyah
    • Fixed border of map having invisible walls that could kill choppers.
  • Kokan
    • Fixed broken rendering of trees and fields.
  • Kozelsk
    • Fixed BMP3 never spawning for Russian Forces.
  • Lashkar Valley
    • Fixed rope exploit in the mansion.
  • Operation Marlin
    • INS: Fixed vehicle depot not spawning for French Forces.
  • Sbeneh Outskirts
    • VW64: Fixed tickets and factions being incorrect.

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Last edited by [R-DEV]Mineral; 11-14-2015 at 09:57 AM..
Old 11-14-2015, 08:45 AM   #2
K4on
Retired PR Developer
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Default Re: PR:BF2 v1.3.8.0 Changelog

may the better team win tonight!

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Old 11-14-2015, 08:50 AM   #3
[R-CON]Spook
PR Tournament Management
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Default Re: PR:BF2 v1.3.8.0 Changelog

Special Thanks from the Project Reality: Tournament Staff team for making this hotfix happen on such a short notice to get rid of the issues we would have otherwise faced in todays battle

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Old 11-14-2015, 09:09 AM   #4
Rnager
Default Re: PR:BF2 v1.3.8.0 Changelog

Can u plz fix armors not crash the game when we try to get in ? especialy btrs (apcs) and tanks. hmv & truck and air viecles are fine atleast for me !!
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Old 11-14-2015, 09:12 AM   #5
sweedensniiperr
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Default Re: PR:BF2 v1.3.8.0 Changelog

Quote:
Originally Posted by [R-DEV]K4on View Post
may the better team win tonight!
Thanks

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Old 11-14-2015, 09:13 AM   #6
Eagle Beak

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Default Re: PR:BF2 v1.3.8.0 Changelog

When do you plan on fixing COOP?

Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.

In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
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Old 11-14-2015, 09:21 AM   #7
[R-CON]Spook
PR Tournament Management
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Default Re: PR:BF2 v1.3.8.0 Changelog

Quote:
Originally Posted by Eagle Beak View Post
When do you plan on fixing COOP?

Maps with trees and other foliage are nearly unplayable, because AI units can both see and fire through trees.
That is how AI works and always worked in BF2. Nothing you can do about. Infact that is one of the most difficult tasks in the gaming industry. Not even ArmA got it completely worked out after a decade of constant development. Don't expect the PR devs to fix that issue on a 10 year old game without source code.

Quote:
Originally Posted by Eagle Beak View Post
In addition, many vehicles in COOP are unusable. In Silent Eagle, for example, the player dies when trying to use any of the Russian aircraft.
You are trying to enter vehicles reserved for bots. Unless the server has not unlocked these for players, you will die when entering. These vehicles have vanilla flight physcis, specially only for bots because they cannt handle the normal PR physics. But that has been like that since for ever.

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Old 11-14-2015, 09:23 AM   #8
Tit4Tat

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Default Re: PR:BF2 v1.3.8.0 Changelog

Quote:
Dovre
Updated the grass sway speed to be much slower.

Best one, reality to its max

==============================================

=MeRk=_Smurf_1st


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Old 11-14-2015, 09:27 AM   #9
Jacksonez__
Default Re: PR:BF2 v1.3.8.0 Changelog

Quote:
Updated Malyutka firing delay to 0.6 seconds.
Yes! Thanks devs!

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Old 11-14-2015, 09:32 AM   #10
royalcito

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Default Re: PR:BF2 v1.3.8.0 Changelog

Thanks for the update!
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