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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-08-2015, 11:10 AM   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default PR:BF2 v1.3.7.0 Changelog


This update brings the remaining fixes to reported issues and problems in our feedback and bug forums sections. This is the last planned patch for now so unless anything important is reported or found in the next few days we will now start working towards our next major release. Continue to post bugs and feedback in the forums so we can look at them for v1.4!

This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.7.0 Changelog (2015/November/8)
-----------------------

STATICS:
  • Fixed big jungle trees being exploitable when badly placed.
  • Fixed bad occlusion mesh on government office building.

WEAPONS:
  • Updated textures of RPG warheads to better represent r/l materials.
  • Fixed multiple issues with stationary Phalanx AA.
  • Fixed M14 EBR and MK 12 having deviation issues.
  • Fixed unguided AT weapons effects not being synchronized across clients.

SOUNDS:
  • Silenced Cerberus.

VEHICLES:
  • Added missing horn to fake bombtrucks.
  • Fixed bugged flight physics of Gazelle helicopter.
  • Fixed impact sounds missing when firing HE tank shell.
  • Fixed BMP2-M and Puma ATGM getting misaligned from turret.
  • Removed realistic traverse and elevation speeds until better implementation can be found.

LEVELS:
  • Assault on Grozny
    • Fixed suicide fence near Northern Suburbs.
    • INS: Removed a bad cache.
    • COOP: Added new 64 layer.
  • Laskhar Valley
    • COOP: Fixed 32 layer. Re-added.
  • Kokan
    • Fixed tree rendering.
  • Kozelsk
    • INS: Added repair and resupply point where Mi-8 helicopter spawns.
    • COOP32: Added spawnpoints at Cave Bunker.
    • COOP64: Fixed bad spawnpoints.
  • Operation Marlin
    • INS: Lowered weapon cache amount to 4.
    • INS64: Fixed Hamas having spawn issues when close to vehicles in their base.
  • Operation Soul Rebel
    • Removed UAV icon of minimap of the British Carrier ATC tower.
    • Fixed terrain shadow bug in Cuban base.
    • VW64: Fixed ticket count being not 200.
  • Qwai River
    • AAS: Added one additional transport truck to each team.
    • AAS64: Fixed one humvee having a longer spawntime then intended.
  • Ulyanovsk
    • AAS32: Fixed crates and vehicle depot being Russian instead of Militia version. Fixed Militia ACV position.
  • Sbeneh Outskirts
    • VW64: Updated layer to now use crewman only factions. Fixed ticket count being not 200.

[R-DEV]Mineral is offline
Old 11-08-2015, 11:26 AM   #2
shifty454
Default Re: PR:BF2 v1.3.7.0 Changelog

thanks devs
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Old 11-08-2015, 11:27 AM   #3
Danesh_italiano
Project Reality Beta Tester
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PR Server License Administrator
Default Re: PR:BF2 v1.3.7.0 Changelog

"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO




Very fast updates! Thanks!

So sei que nada sei.
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Old 11-08-2015, 11:32 AM   #4
Aijt
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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
VEHICLES:
  • Removed realistic traverse and elevation speeds until better implementation can be found.

Can't wait to see it better implemented!
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Old 11-08-2015, 11:33 AM   #5
TheAndrew1987

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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by By_Zaca View Post
"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO




Very fast updates! Thanks!
what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
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Old 11-08-2015, 11:36 AM   #6
TuntematonSika
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by TheAndrew1987 View Post
what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
AFAIK That's not possible with the engine.

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Old 11-08-2015, 11:41 AM   #7
operativac
Default Re: PR:BF2 v1.3.7.0 Changelog

3x Hooray for the DEV's. Hooray! Hooray! Hooray!
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Old 11-08-2015, 11:41 AM   #8
PricelineNegotiator
Banned
Default Re: PR:BF2 v1.3.7.0 Changelog

Good work, devs! Thanks for listening.
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Old 11-08-2015, 11:47 AM   #9
Frontliner
Project Reality Beta Tester
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by By_Zaca View Post
"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

7seven7

ArkUTD: Do note this issue was resolved by the admin team and mats, thus this was closed
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
AlonTavor: that's like 5% holocaust there
Frontliner is offline
Old 11-08-2015, 12:06 PM   #10
PatrickLA_CA

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Default Re: PR:BF2 v1.3.7.0 Changelog

Great job Devs. Kudos to the fast reaction even though I hope this system is brought back ASAP with inertia fixed.

PatrickLA_CA is offline
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