|
Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
PR Changelogs The changelogs for recently released Project Reality versions |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,403
![]() |
![]() ![]() This update brings the remaining fixes to reported issues and problems in our feedback and bug forums sections. This is the last planned patch for now so unless anything important is reported or found in the next few days we will now start working towards our next major release. Continue to post bugs and feedback in the forums so we can look at them for v1.4! This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual. PR:BF2 v1.3.7.0 Changelog (2015/November/8) ----------------------- STATICS:
WEAPONS:
SOUNDS:
VEHICLES:
LEVELS:
|
|
|
![]() |
![]() |
#2 |
![]() Join Date: Oct 2015
Posts: 31
![]() |
![]()
thanks devs
|
![]() |
![]() |
#3 |
![]() ![]() ![]() ![]() Join Date: Jul 2012
Posts: 415
![]()
Location: Beozonti du pao di queiju
|
![]()
"Removed realistic traverse and elevation speeds until better implementation can be found."
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ![]() Very fast updates! Thanks! |
So sei que nada sei.
|
|
![]() |
![]() |
#4 |
![]() ![]() Join Date: Dec 2014
Posts: 17
![]() |
![]() |
![]() |
![]() |
#5 |
![]() |
![]()
what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
|
![]() |
![]() |
#6 | |
![]() Join Date: Oct 2014
Posts: 6
![]()
Location: Espoo
|
![]() Quote:
| |
![]() |
||
![]() |
![]() |
#7 |
![]() Join Date: Oct 2012
Posts: 72
![]()
Location: Belgrade
|
![]()
3x Hooray for the DEV's. Hooray! Hooray! Hooray!
![]() |
![]() |
![]() |
#8 |
Banned
![]() Join Date: Aug 2009
Posts: 1,370
![]() |
![]()
Good work, devs! Thanks for listening.
|
![]() |
![]() |
#9 |
![]() ![]() Join Date: Oct 2012
Posts: 1,547
![]() |
![]() |
ArkUTD: Do note this issue was resolved by the admin team and mats, thus this was closed ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? AlonTavor: that's like 5% holocaust there
|
|
![]() |
![]() |
#10 |
![]() Join Date: Jul 2009
Posts: 1,925
![]()
Location: Macedonia
|
![]()
Great job Devs. Kudos to the fast reaction even though I hope this system is brought back ASAP with inertia fixed.
|
![]() |
|
![]() |