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Old 11-01-2015, 06:00 PM   #1
Scubbo
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Default 1.3.5 Muttrah 128 COOP layer bug

not able to spawn on SL anymore? could we please make that an option keeps the game moving with low players

Medic kit operates like how it does in Deployment, could we please have option to revert back to normal COOP medic kit which is an AOE medic heal like BF2 again

TURNS OUT IT'S JUST THE 128 LAYER IN MUTTRAH THAT HAS THIS ISSUE!


Kashan coop layer too pleasssse :P

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Last edited by Scubbo; 11-02-2015 at 01:11 AM..
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Old 11-01-2015, 07:37 PM   #2
[R-DEV] melonmuncher
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Default Re: 1.3.5 changes in COOP

Sounds like a bug, what map/layer?
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Old 11-01-2015, 07:57 PM   #3
Scubbo
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Default Re: 1.3.5 changes in COOP

ah it is, it was muttrah large ( 128 ) --- the Muttrah std (64) is like normal COOP again! so thats all gravy! -- the LAVs in the 128 layer are all 2 mans also which is a bit shit :P

Muttrah 64 the LAV is now a 2 man also (which makes it pretty useless :P)

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Last edited by Scubbo; 11-01-2015 at 08:17 PM..
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Old 11-01-2015, 11:46 PM   #4
Scubbo
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Default Re: 1.3.5 changes in COOP

just poked through the files (yeah..) and I notice that the 128 gameplay file is missing run init_sp.con -- like the other 3 layers --- gave it a crack (JUST TO TEST!!@@!@!) and it didn't work as after loading on the client had a CTD about network spawn or something -- will leave it to the experts!

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Old 11-02-2015, 01:02 AM   #5
Scubbo
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Default Re: 1.3.5 changes in COOP

OK being a mental person who likes to fix shit, I gave it another go, so i've done it, it was a simple missing INIT_SP.CON in the 128 layer game file and a missing the ticket count for both teams for the 128 player layer in the init_sp.con

added those in and it works as per normal COOP

the 128 player layer is great !
ONLY WORKS IN LOCAL SERVER

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Last edited by Scubbo; 11-02-2015 at 03:41 AM..
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Old 11-02-2015, 03:07 AM   #6
Scubbo
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Default Re: 1.3.5 changes in COOP

scratch that... only works in SP when try to run on server same crash about networkd ID=0 already added or somthing

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