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Old 01-02-2007, 04:27 PM   #1
Surround

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Default Modelling

Hello! I'm pretty new to the community and for the mod, but I like both of them very much! I have posted few comments here and there.

After my army I started my studies in Finland. I'm studying photoshop/modelling (if I grow up i'll be a media-assistent).

I'm having a great time, but I'm bored to the tutorials what we do there all the time So, I'd like to make model for PR. Just for my own fun. But I dont know anything about game modelling.

I have already started modelling gazelle, but I need information what I need to know when modeling for BF2. Like how many triangles it can have? Do I have to make modulars? Do I have to look out for unneccessary vertex? etc.

I tried to watch tips for modelling, but didnt find. I would be pleased If Yoo could give some tips for modellers.

Thank you for comments and thank you for the mod you have made!
Saatanan hyvä modi!
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Old 01-02-2007, 04:43 PM   #2
UK_Force
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give R-DEV Wybl a pm, he may be able to point you in the right direction ?
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Old 01-02-2007, 05:36 PM   #3
duckhunt
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Hey, good luck with you modelling.

http://bfeditor.org/forums/

these forums are for all Bf2 editing, go to the 3d section and you should find some good help.
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Old 01-02-2007, 06:05 PM   #4
Surround

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Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it
*PR DEVELOPER EARNED 10 RESPECT POINTS*
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Last edited by Surround; 01-02-2007 at 06:15 PM..
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Old 01-02-2007, 06:12 PM   #5
e-Gor
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Generally keep as low poly as you can. I can't remember exact guidelines, but 6000 is probably about right for a helicopter. You'd have to ask a modeller for more info though... Wybl, Stigger or mattb might be the best people to talk to. Or bfeditor.org
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Old 01-02-2007, 06:17 PM   #6
requiem
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Learn poly modeling, get Ichi's tut (9 parts, this is only the first below):

http://halflife2.filefront.com/file/..._Part_19;30003

Once you have that down, you'll definitely be a different modeler (for a new person, this tut is a days work probably).

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Old 01-07-2007, 07:03 PM   #7
Vaiski
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I'd suggest learning basics of poly-by-poly or boxmodelling technique in general first. Don't start with any poly limits. It's going to be difficult to learn basics if you're trying to keep polycount in mind. Once you know how to make efficient highpoly objects, it's easy to move to realtime game graphics.

Check this forum for more info:
http://forums.cgsociety.org/
^Beginner-friendly and professional cg art forum.

Good luck and have fun

Quote:
Originally Posted by Surround
Saatanan hyvä modi!
Kiitos
Lähetä pm jos kaipailet lisätietoa.

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Old 01-07-2007, 08:02 PM   #8
[R-MOD]Mongolian_dude
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Quote:
Originally Posted by Surround
Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it
*PR DEVELOPER EARNED 10 RESPECT POINTS*
Because Duckhunt is a sniper, he gets and extra 50points for the long range love.

...mongol...

Military lawyers engaged in fierce legal action.
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Old 01-09-2007, 08:29 PM   #9
Surround

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This is what i have done this far.











I want you to know that everything is really wip.
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Old 01-09-2007, 09:22 PM   #10
eggman
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great start

Cheers!
egg



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