project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
13 Apr 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
Thread Tools Display Modes
Old 2014-03-15, 12:37   #1
Retired - Project Manager
Supporting Member
PR Server License Administrator

AncientMan's Avatar
Default PR:BF2 v1.1.4.0 Changelog

PR:BF2 v1.1.4.0 contains the new Syrian Rebels faction, as well as a new map - Sbeneh Outskirts. Here is a short preview of the new map:

PR:BF2 v1.1.4.0 (2014/03/15)

  • Added Syrian Rebels faction.
  • Added Sbeneh Outskirts (2km) - Syrian Rebels vs MEC - AAS, Insurgency, Skirmish, COOP.
  • Fixed one-shot bug.

  • Added deployable 5m sandbag wall.
  • Fixed Iraqi Insurgent mortars.
  • Fixed supply crates. They now only resupply the crate's designated faction.
  • Fixed CSBs to be destroyable by IEDs.
  • Fixed Cargo Ship, choppers aren't sliding that much on it anymore.
  • Increased ROE time to 2 minutes instead of 1 after helping the insurgents.
  • Increased player climbing ability slightly.
  • Added Syrian Rebels faction.
  • Replaced the collaborator class with a light combat medic. To compliment this, the Iraqi insurgent unarmed class has been given binoculars and a radio - allowing them to provide intel.
  • Fixed the French Forces not having deployable HMG's.

  • Updated smoke trails.
  • Updated bomb, artillery and other explosion effects.
  • Updated various other effects with visual tweaks and performance improvements

  • Added new US Grunt voices.
  • Updated sounds on G3, KORD/DSHK, M4, M16, M79, M240, M1014, MG4, Negev, PZF3, TAR21.
  • Updated sounds on Kiowa, Mi-8, Mi-17, UH-60, M1A2.
  • Fixed various sound distance issues.

  • Added truck with mounted ZU-23-2 AA cannon.
  • Added Su-25a.
  • Updated F-15E. Reduced rudder rate. Fixed flare counter. Updated bomb layout.
  • Updated laser physics on helicopters.
  • Updated pitch rate on F-16, MiG-29 & Su-22.
  • Updated Eurofighter engine behavior.
  • Updated US UH1N to have a different flare launcher, to see if this fixes the flare bug on a public server.
  • Fixed Mk 19 Stryker.
  • Decreased Scimitar and Scorpion armor strength.
  • Decreased recoil force on Tunguska & Type 95.

  • Added stationary ZU-23-2 AA cannon.
  • Added new Paveway Laser Guided Bombs.
  • Updated simrad GTLD lasing system to be more effective.
  • Updated damage levels of LGBs and GPBs.
  • Updated contact damage of bombs to do significant damage on direct hits.
  • Updated Hi-Power Pistol.
  • Updated Eryx AT to fit real life velocities and maximum range.
  • Fixed one-shot bug.
  • Fixed MG3 Elcan maglinking issue.
  • Fixed high damage of 20mm AA shells to tank side armor.
  • Increased artillery damage to tanks.
  • Increased C4 damage to air assets.
  • Increased damage of Mortar IED to soft targets.
  • Increased damage of 20mm AA shells against soft targets.
  • Increased ZPU-4 deviation and overheating.
  • Decreased ammo bag capacity to previous level.
  • Decreased SMAW deploy time by 20%.

  • Fixed several houses that had weird collision meshes, which allowed player to shoot through balconies, etc.

  • Added !scramble to RealityAdmin, which shuffles the teams. This must be run before the round starts.

  • Updated AI weapons handling.
  • Updated Iraqi Insurgents kits.

  • Added Sbeneh Outskirts

  • Updated Beirut
    • Updated COOP layers and navmeshes.
  • Updated Bijar Canyons
    • Added new COOP navmesh and layer.
    • Fixed a bad flag route.
    • AAS Alt/Std: Increased tickets by 50.
  • Updated Burning Sands
    • Fixed Stormer and Gopher spawn times.
  • Updated Fallujah West
    • Added more technicals to Iraqi Insurgents on multiple layers.
  • Updated Fools Road
    • AAS Inf: Added Militia SPG Technical
    • AAS Alt/Lrg: Removed Challenger and replaced one BDRM with BMP-1 to balance assets, and added 50 tickets for both teams.
  • Updated Iron Ridge
    • Fixed machine gun emplacements at Communications flag so players can now exit them.
    • AAS Inf: Removed RUS MT-LB and added Militia SPG technical for balance.
    • AAS Std: Removed RUS BTR-80 and added Militia BMP-1 for balance.
    • AAS Lrg: Increased spawn delay on RUS BTR-80A and added one Militia BMP-1 for balance.
  • Updated Khamisiyah
    • Added more ladders and rooftop walls to city.
    • AAS Alt: Replaced Su-22 with Su-25.
    • AAS Std: Removed one tank on each team & MEC UAZ jeep on bunker flag.
    • AAS Lrg: Added Su-25 & removed MEC UAZ jeep from bunker flag.
    • INS Alt: Removed MEC artillery, replaced BMP-2 with BMP-1, increased APC respawn times & removed one transport helicopter.
    • INS Std: Removed MEC artillery, replaced BMP-2 with BMP-1, replaced T-72's with T-62's, increased tank & APC's respawn times & removed one transport helicopter.
  • Updated Korengal Valley
    • Added COOP.
    • Removed UAV.
  • Updated Operation Archer
    • Added more armed vehicles to Taliban on multiple layers.
  • Updated Operation Barracuda
    • Updated COOP layers and navmeshes.
  • Updated Pavlovsk Bay
    • Fixed flag bleed issues on multiple layers.
  • Updated Qwai
    • Added delayed spawn to TOW humvee & Chinese IFV.
    • Added 3 non-respawning transport trucks to Chinese main base.
    • Changed one Chinese IFV to VN3.
  • Updated Saaremaa
    • Added COOP layers.
    • Fixed invisible player bug (hopefully).
    • Fixed artillery bug.
  • Updated Vadso City
    • Updated COOP layers and navmeshes.
  • Updated Wanda Shan
    • Updated COOP layers and navmeshes.

AncientMan is offline
Last edited by [R-DEV]AncientMan; 2014-03-15 at 13:11..
Old 2014-03-15, 12:53   #2
Retired PR Developer
Supporting Member

K4on's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

For real!

K4on is offline
Old 2014-03-15, 13:01   #3

ElshanF's Avatar

One shot bug was the most crucial ! Good work
ElshanF is offline
Old 2014-03-15, 13:06   #4

SShadowFox's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
SShadowFox is offline
Old 2014-03-15, 13:09   #5
Supporting Member

bren's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

Loving it
bren is offline
Old 2014-03-15, 13:19   #6
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

woop woop.

Mineral is offline
Old 2014-03-15, 13:22   #7
Supporting Member

Stulander's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

Awesome, good job guys. So happy the one-shot bug is fixed.
Stulander is offline
Old 2014-03-15, 13:23   #8

Roque_THE_GAMER's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

good job devs! no fix for LAV and bradley frontal smoke?
Roque_THE_GAMER is offline
Old 2014-03-15, 13:31   #9

Unhealed's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

oh lol, those Nike shoes.
Unhealed is offline
Old 2014-03-15, 13:41   #10
Supporting Member

Beee8190's Avatar
Default Re: PR:BF2 v1.1.4.0 Changelog

Were you guys able to locate the memory leak or whatever is causing the server / client crashes?

Looking forward trying out the changes now enjoy the weekend!

Also, great you keep COOP updated as well, appreciated
Beee8190 is offline
Closed Thread

changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 00:16.