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PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues

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Old 07-03-2013, 10:27 AM   #1
m.lynge
Exclamation Can`t get passed login menu

I`m useing Windows 7, 64-bit. whit Geforce i510, 1920 x 1080 screen.
I have tryed chaning everthing in setup to low, full screen and window mode, audio set to Low, graphic set to low/medium/high. tryed renaming folders to PR_backup,profilesbackup. I have reinstalled the Whole game like 3-4 times, i have alle the updates, and still The following warnings/error pops up :

[code]Project Reality Log File
PRLauncher.exe started at: 2013-07-03T16:11:20

Warning: 1363: Error while game running.
Critical Error: An unhandled exception has occured. Details are as follows:

Cannot process request because the process (650 has exited.

Further details can be found in the following file:

C:\Program Files (x86)\EA GAMES\Batt...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

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> System.InvalidOperationException: Cannot process request because the process (650 has exited.
at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
at System.Diagnostics.Process.Kill()
at  ..(Object , FileSystemEventArgs )
at System.IO.FileSystemWatcher.CompletionStatusChange d(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
at System.Threading._IOCompletionCallback.PerformIOCo mpletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

Code:
Project Reality Log File
PRLauncher.exe started at: 2013-07-03T15:55:20

Warning: 1363: Error while game running.
Critical Error: An unhandled exception has occured. Details are as follows:

Adgang n?gtet

Further details can be found in the following file:

C:\Program Files (x86)\EA GAMES\Batt...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

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 > System.ComponentModel.Win32Exception (0x80004005): Adgang n?gtet
   at System.Diagnostics.Process.Kill()
   at  ..(Object , FileSystemEventArgs )
   at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

and so on and on.....
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