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Old 2013-06-29, 05:01   #1
[R-DEV]​BloodyDeed
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Default [Official] Map Feedback - Fools Road

Please post any feedback of Fools Road in this thread.
Do not forget to post the layer your feedback is targeted at.

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Last edited by [R-DEV]AncientMan; 2013-07-03 at 00:54..
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Old 2013-07-03, 01:52   #2
Delfer
Default re: [Official] Map Feedback - Fools Road

The midnight inf layer is too dark. I found myself actually not knowing where I was several times at Hilltop Estate. Combined with suppression and smoke it's too disorienting to play. Maybe make it pre-dawn or have the moon a little brighter. Night time could still work.

Also there seems to be a trans issue. Many players were forced to walk from Brit main because there were no landies or trucks. I only noticed 4 or 5 vehicles where the majority of the team was so I assumed there weren't enough new vehicles spawning.
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Old 2013-07-03, 04:05   #3
Pvt.LHeureux
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Default re: [Official] Map Feedback - Fools Road

There is not enough flags on the night layer for 100 players, the hilltop becomes a cluster of nades and smoke, etc.. :/

The new fortress is awesome!

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2013-07-03, 04:37   #4
Steeps
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The new fortress is pretty awesome, kudos to whoever made it. My only problem is the night layer. It's really difficult to see anything and my eyes hurt searching for enemies after a while.


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Old 2013-07-03, 10:25   #5
Holzy

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Default re: [Official] Map Feedback - Fools Road

Myself and a friend get an average of 30fps in the fort, just a couple bumps from statics I think.

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Old 2013-07-03, 15:47   #6
Anderson29
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Default Re: [Official] Map Feedback - Fools Road

Ya I agree night layer is hard to see and I don't really like it to be honest

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Old 2013-07-03, 15:48   #7
[R-DEV]​Glimmerman
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Default Re: [Official] Map Feedback - Fools Road

Cant see much which really disappointed me. Quited out of frustration after 20 minutes, needs more light.

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Old 2013-07-04, 02:13   #8
AFsoccer
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Default Re: [Official] Map Feedback - Fools Road

I'll join in the next time I see the night version running and take a look. This kind of stuff is REALLY hard to test until you get players on the server and try it for real. But if it's too dark, it's an easy fix for the next update or for v1.0.

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Old 2013-07-04, 06:55   #9
AFsoccer
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Default Re: [Official] Map Feedback - Fools Road

Quote:
Originally Posted by Delfer View Post
Also there seems to be a trans issue. Many players were forced to walk from Brit main because there were no landies or trucks. I only noticed 4 or 5 vehicles where the majority of the team was so I assumed there weren't enough new vehicles spawning.
The issue is that on the beta we are playing layers that are meant for 64 players, like the night layer, with 100 players. If you play the LRG layer there are more jeeps and trucks to handle the additional players.

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Old 2013-07-04, 15:46   #10
Leut.dweed
Default Re: [Official] Map Feedback - Fools Road

The darkness is good like it is since its hard to see the enemy for everyone. A Muttrah version like this would be epic
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