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Old 2013-06-29, 05:00   #1
[R-DEV]​BloodyDeed
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Default [Official] Map Feedback - Ramiel

Please post any feedback of Ramiel in this thread.
Do not forget to post the layer your feedback is targeted at.

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Old 2013-06-30, 09:19   #2
40mmrain
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Default Re: Map Feedback - Ramiel

Well, I just played about 3 consecutive rounds on the AAS layer. All three times, despite the americans garnering many more kills the ARF won by about 600. The ARF obviously start with WAY too many tickets, the americans get 400, the arf get what, 800? at least. IF the ARF can still spawn at mosques, I suggest that be totally removed, the one spawn is very close to many flags, it's a large advantage, even though predictable.

The flags also appear to be totally broken, theyre tiny, and they move incredibly slow. Ive seen 10+ men on the tiny little blackhawk 6-1 flag and the thing barely moves.

Little birds are nothing more than .50 techi bait, though players might stop flying 10 of them at once, once hte novelty wears off. An apache with just guns, or kiowa with hellfires, or something a bit more overwhelming would be helpful for balance, escorts are needed, and the americans can never get anything going. Players will probably adapt a bit more but the flags are broken, and the ticket counts are broken to.
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Old 2013-06-30, 09:56   #3
Chefmoto1
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Default Re: Map Feedback - Ramiel

Just finished a round as ARF on Ramiel. Definitely the most fun I've had on Ramiel yet. Though it seems like the US needs a ticket increase, the game didn't exactly last long.
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Old 2013-06-30, 10:07   #4
F33bz
Default Re: Map Feedback - Ramiel

ARF weaponry is causing a huge ticket loss for US on this map.
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Old 2013-06-30, 10:13   #5
Chuc
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Default Re: Map Feedback - Ramiel

I heard that bullets are bad for health.
Keep the feedback coming


Personal Folio - http://www.studioash.net
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Old 2013-06-30, 10:58   #6
jebezz

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Default Re: Map Feedback - Ramiel

Three full rounds done, and all were won by ARF, first two with 600+ tickets and the 3rd with 535. It's basically US deploying a FOB to NE corner in the desert, then ARF shooting all the choppers down/US pilots crashing, and slow-advancing, heavy-on-bullets INF warfare. US needs some boost at this point, but as ARF medic it's pretty fun
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Old 2013-06-30, 17:20   #7
Heavy Death

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Default Re: Map Feedback - Ramiel

Maybe some Bradley or heavier armor support. Its a weird map this Ramiel. YOu cant really stay outside and use the blufor advantage, but when it comes to CQB, AK> all, and ARF wins.
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Old 2013-06-30, 17:24   #8
Cavazos

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Default Re: Map Feedback - Ramiel

Need something to get the fighting in the city and not stuck at that north east flag.
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Old 2013-06-30, 18:18   #9
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Map Feedback - Ramiel

i just finished playing one round of ins on this. i wont judge the balance yet as its too new to call it.
but i kept getting weird black spots flickering in the sky, similar to what some user experience on the ground. its the only map i ever saw this happen

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2013-06-30, 18:40   #10
saamohod

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Default Re: Map Feedback - Ramiel

Why do African negros speak Arabic?
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