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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2013-02-19, 02:57   #1
Predator.v2

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Exclamation Ambient Occlusion for PR: Battlefield 2

As nobody seems to be reading the "Tech Support" forums, i gonna post my results here too. :P

I kept trying, i am have finally found a way to enable Ambient Occlusion via Nvidia Inspector.
You gotta use the "Ambient Occlusion compatility" mode "Fallout 3" and turn Ambient Occlusion setting to "High Quality" and the Ambient Occlusion usage to "Enabled".

I have even played around with Anisotropic Filtering x16 (for improved texture quality) and 8x Spare Grid Super Antialiasing, Texture filtering - LOD Bias -1.5 (for stuff like vegetation, fences, ...) and got some satisfying results, although the differences are subtle.

Quote:
UPDATE 1: New Screenshots

Check: https://www.realitymod.com/forum/f10...ml#post1867740
I gonna provide a few comparison screenshots (raw = BF2 high settings without above mentioned), maybe i gonna write a short tutorial about this:

https://dl.dropbox.com/u/106806270/A...0Occlusion.zip

Preview:

RAW:


AO Quality:


RAW:


AO Quality:


RAW:


AO Quality:






WARNING: This will have a impact on your frame rate. I have turned down the AO to "Qualty" instead of "High Quality". Gives a better frame rate and looks a bit more realistic. "High Quality" is a bit too much shadow drawing.

EDIT:
I moved to just Super Sampling Antialiasing x8 for "Transparency AA", which looks way better when moving around instead of on stationary screenshots. And i even got some decent fps improvements with just "Quality" instead of "High Quality" as stated above. Right now, the the fps decrease isn't just as significant as before, but i still get a way better graphics result than with "default high settings".

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Last edited by Predator.v2; 2013-02-22 at 12:59..
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Old 2013-02-19, 04:12   #2
[R-DEV]​LITOralis.nMd
Lead Support Technician
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Default Re: Ambient Occlusion for PR: Battlefield 2

What GPU are you using?
What Nvidia drivers are you using?

Any problems with motion blur?

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Old 2013-02-19, 05:42   #3
Pvt.LHeureux
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Default Re: Ambient Occlusion for PR: Battlefield 2

Could you post a short video? Cause seeing this in fluid gameplay would look much better than screenshots

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2013-02-19, 06:26   #4
cyberzomby
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Default Re: Ambient Occlusion for PR: Battlefield 2

Hmmm! Looks kind of nice. Some screens look a bit weird. Gonna have to check it out for myself as well! Lotoralis, can you enable motion blur there as well! Sounds cool ^_^ ! Got a GTX 670 myself. What card are you using? Did you experience more CTD's or something?
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Old 2013-02-19, 10:01   #5
Elirah
Default Re: Ambient Occlusion for PR: Battlefield 2

Dude, that is awesome.
I took Dragon Age 2 Ambient Occlusion (was by default?) at that didnt work. Have to try it with Fallout version.
Nice to know that
And super sparse grid thing is a huge framerate killer, though it looks really awesome!

Edit: Since when did PR got motion blur?
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Old 2013-02-19, 10:13   #6
Phoenixo_Idaho

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Default Re: Ambient Occlusion for PR: Battlefield 2

Nice work !

Please can you make, as l'Heureux said, a little video to show us the impact in gameplay and fluidity ?

Phoenixo_Idaho ; Medic & Mortars Specialist
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Old 2013-02-19, 10:28   #7
Philrow
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Default Re: Ambient Occlusion for PR: Battlefield 2

Would it be possible to run this on normal servers, without getting any trouble with PB etc.?
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Old 2013-02-19, 10:51   #8
ChallengerCC
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Default Re: Ambient Occlusion for PR: Battlefield 2

Cool i need to try this out. If i could play PR in 3D also it would be stunning.
I hope they fix the PR.exe crash when starting with TriDef.

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Old 2013-02-19, 14:07   #9
Predator.v2

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Default Re: Ambient Occlusion for PR: Battlefield 2

No problems with PB so far, no crashs so far, but i have just started yesterday with these settings.
Haven't noticed any motion blur effects at BF2.

My GPU is a ASUS Nvidia 560ti - 448 (OC: 800Mhz)
CPU: Q9550 (OC: 4 x 3.6Ghz)
RAM: 8GB DDR2 (800Mhz)
SSD: OCZ Vertex 4 (PR installed on the SSD)
Latest Nvidia Beta Drivers 313.96

With Spare Grid SSAA and Ambient Occlusion on "High Quality" i had a significant fps drop by around 30-50% but with only Super Sampling 8x (for Transparency AA) and "Quality" AO it seems to be around 0-30%. Plus "Quality" AO looks better for me (Top six screenshots are with "Quality" AO).

I'll see, if i can take a short video. Although PB keeps kicking me, due to my old fraps version...

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Old 2013-02-19, 14:18   #10
Elirah
Default Re: Ambient Occlusion for PR: Battlefield 2

AO Algorithms are pretty optimised, so they wont drop framerate very much. Super Sparse Grid Sample is pretty badass though, and that the effect super sparse grid sample had was never intended that way it is
Thats a funny fact though. As nvidia said, they fixed the behavior, but the majority said that the mistake they made was much better than the intended one.
However, super sparse gridsample is not that optimised, so its a huge framerate killer

PB however doesnt even notice what nvidia inspector does, so you never get any problem with pb while use AO.
It isnt even an advantage to have AO, just looks better than normal.
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