project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
23 Apr 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 06-27-2012, 10:40 AM   #1
Fresz
Default [Vehicle] AMZ Dzik [WIP](PL)

Made by Flamemaster



it has to many poly (8k), he is still working on it




Fresz is offline Reply With Quote
Old 06-27-2012, 11:17 AM   #2
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: [Vehicle] AMZ Dzik

Looks good
[R-DEV]Psyrus is offline Reply With Quote
Old 06-27-2012, 11:35 AM   #3
[R-CON]lucky.BOY
PR:BF2 Contributor
Supporting Member

[R-CON]lucky.BOY's Avatar
Send a message via ICQ to [R-CON]lucky.BOY Send a message via Skype™ to [R-CON]lucky.BOY
Default Re: [Vehicle] AMZ Dzik

Would be nice to see a wired screenshot, so we can actually see how its made

[R-CON]lucky.BOY is offline Reply With Quote
Old 06-27-2012, 11:46 AM   #4
xatu miller

xatu miller's Avatar
Default Re: [Vehicle] AMZ Dzik

Good to see progress!


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
xatu miller is offline Reply With Quote
Old 06-27-2012, 02:20 PM   #5
Adriaan
Retired PR Developer
Supporting Member

Adriaan's Avatar
Default Re: [Vehicle] AMZ Dzik

Make sure you're counting tris, not polygons. As said, some wires of different angles would be good to see.

Adriaan is offline Reply With Quote
Old 06-27-2012, 02:33 PM   #6
Fresz
Default Re: [Vehicle] AMZ Dzik

Quote:
Originally Posted by [R-DEV]Adriaan View Post
Make sure you're counting tris, not polygons. As said, some wires of different angles would be good to see.
Problem is that I have no idea how many tris can be done on specific models.




Fresz is offline Reply With Quote
Old 06-27-2012, 02:44 PM   #7
Adriaan
Retired PR Developer
Supporting Member

Adriaan's Avatar
Default Re: [Vehicle] AMZ Dzik

For a vehicle like this, 8000 tris is probably acceptable, although less is always better ofcourse. Something in the 6000 tris would be ideal.

Adriaan is offline Reply With Quote
Old 06-27-2012, 09:53 PM   #8
40mmrain
Supporting Member

40mmrain's Avatar
Default Re: [Vehicle] AMZ Dzik

smoke launchers on light vehicles, great.
40mmrain is offline Reply With Quote
Old 06-28-2012, 04:50 AM   #9
Zemciugas

Zemciugas's Avatar
Default Re: [Vehicle] AMZ Dzik

The smoke launchers, other cylinders on the roof and all the bars on front/sides/back could definately be toned down. Maybe like 10 sides at most, smoothing will take care of the rest. Will proly loose up to 2k tris aswell.

It also doesn't look like it haves a underside, something basic would do since it's not really visible instead of nothing,


Zemciugas is offline Reply With Quote
Old 06-28-2012, 08:50 AM   #10
J.F.Leusch69
Retired PR Developer

J.F.Leusch69's Avatar
Default Re: [Vehicle] AMZ Dzik

if its not standart, you could remove the bare wheel on top to save polygons and also give the gunner better view to the back
J.F.Leusch69 is offline Reply With Quote
Reply


Tags
amz, dzik, vehicle, vehicleamz, wip, wippl
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 07:20 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2018, Project Reality