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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 06-09-2012, 03:29 PM   #1
[R-DEV]AfterDune
PR:BF2 Developer
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Post Project Normandy: Alpha - Bug Reports

Please post your bug reports here.

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Old 06-09-2012, 03:39 PM   #2
FrostZeroOne
Default Re: Project Normandy: Alpha - Bug Reports

its not a bug, but i think the m1 carbine has too much recoil...
its fires a 30cal which in some cases is a pistol round, and ingame it has the same recoil as the garand that fires a much larger round...thats kinda weird..


AD: Noted, thanks for reporting.

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Last edited by [R-DEV]AfterDune; 06-10-2012 at 08:41 AM..
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Old 06-09-2012, 05:43 PM   #3
[R-DEV]Ratface
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Default Re: Project Normandy: Alpha - Bug Reports

Just tried out the night drop version of overlord on a local server (not an ai local, like local just me :P) and I saw a few things that may or not be bugs.

1) Mortar bunkers has lines that look like shadows on the terrain, possibly where the underground tunnels are? not sure.
AD: No new lightmaps have been done yet, so you still see the old shadows

2) If you are in the chinook/skytrain in the front seat and look left, you see a body outside the cockpit also looking right....kinda creepy o.0
AD: That guy is supposed to be the pilot, but doesn't show correctly when you're in the C47 I guess.

3) I keep dying every time I jump out of the skytrain. I tried deploying my chute and not deploying my chute after jumping, as well as trying different planes, but I kept dying, is this just me?
AD: That's because you don't have the Python files, so can't run on local properly.

Love the map so far tho

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Last edited by [R-DEV]AfterDune; 06-10-2012 at 08:43 AM..
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Old 06-09-2012, 05:56 PM   #4
[R-DEV]Ratface
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Default Re: Project Normandy: Alpha - Bug Reports

Also, e7k9 near the box-like bunker, the dirt road spline is lifted up from the terrain.

EDIT:
On the daytime version of overlord


AD: Noted, thank you.

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Last edited by [R-DEV]AfterDune; 06-10-2012 at 08:43 AM..
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Old 06-09-2012, 06:30 PM   #5
Pvt.LHeureux
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Default Re: Project Normandy: Alpha - Bug Reports

The black lines you see is the shadows of the old bunker complex. The maps are not fully lightmapped yet.

The thing that was killing you when jumping out is fixed on AD servers. Python related.

K98 needs more recoil
M1 Carbine less recoil
M1 Garand needs better ironsights

Keep posting bugs please.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 06-09-2012, 06:30 PM   #6
Cruzmissile14
Default Re: Project Normandy: Alpha - Bug Reports

If you sprint with the K98, the bolt opens up, and closes when you cease sprinting.
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Old 06-09-2012, 06:31 PM   #7
Pvt.LHeureux
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Default Re: Project Normandy: Alpha - Bug Reports

Quote:
Originally Posted by Cruzmissile14 View Post
If you sprint with the K98, the bolt opens up, and closes when you cease sprinting.
Easy to fix, my job :P

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 06-09-2012, 06:50 PM   #8
sweedensniiperr
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Default Re: Project Normandy: Alpha - Bug Reports

i don't know how much you guys know in bugs, maybe you could you post a list of known bugs and "to-fix stuff"?

anyway i didn't get time for much testing but..i will also post "to fix stuff"
-thompson 30round? not sure about this since 30mags were available but what was issued in normandy is hard to know..well i haven't looked it up lol
-garand grenadier sights has the old 2d sights
AD: Noted, we'll fix it.

-out of nowhere rally point? (it's on the hill 819 flag)
AD: It's a US spawnpoint, that should disappear after 5 minutes. But it's not working properly now.

-wehrmacht flag awfully low res..
AD: Noted, thanks.

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Last edited by [R-DEV]AfterDune; 06-10-2012 at 08:44 AM..
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Old 06-09-2012, 07:31 PM   #9
Stockypotty
Default Re: Project Normandy: Alpha - Bug Reports

Bugs I noticed

- Dying sometimes when too many people jump out of plane at the same time
AD: Don't think we can really fix that. It's annoying, but pretty realistic

- Weird skybox issues when parachuting and looking at the sides of the map
AD: Yeah, looks a bit odd. Noted.

- Thompson model jutters when you run with it, doesn't look smooth, jerky
AD: Thanks for reporting.

- On overlord, the small bunker at easy point that is on the north side is extremely difficult to get inside
AD: Noted. We'll have a look.

- On multiple occasions pressing 9 didn't bring up my patch. I had to manually select it from the list. Not sure if that is just my end
AD: On the para-layer, 9 is your chute. Patches are on 8
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Last edited by [R-DEV]AfterDune; 06-10-2012 at 08:45 AM..
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Old 06-09-2012, 08:27 PM   #10
Pvt.LHeureux
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Default Re: Project Normandy: Alpha - Bug Reports

The 9 key is for the parachute, so that's why it isn't working with US paras.

More bugs!

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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