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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() ![]() Join Date: Sep 2009
Posts: 1,760
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Location: The Pub
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Alright what's the deal? It is the fact that insurgency isn't about fighting to destroy caches anymore, it became more like Treasure hunting for the BLUFOR troops. Now most of the time half the team is just hunting unknowns everytime, avoiding firefights and everything. It sounds great, but this game is still a tactical first person shooter, so why play a game without shooting at all? What we need is a quick fix, because if this keeps going on firefights will become rare since we are more fixated about hunting treasures. I think that the changes dbzao made are in the good direction, but we really need to give this some attention. Because even if we are not spawning at unknowns, we still lose because they only destroy these.
I hope that I made my thoughts clear. What is your vision about this treasure hunting problem? |
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#2 |
![]() ![]() Join Date: Apr 2008
Posts: 3,937
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Location: Cologne Germany
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Yes, the problem is the blueforce hunting unkowns. It couldnt be the insurgents defending only the known cache, instead of both. 2 Caches spawn for a reason. Did it ever occour to you, that the devs deemed a cache too hard to take, if the whole team is on it?
If you want to discourage the blueforce team from going after the undefended cache, make so it isnt undefended. And servers which kick for spawning on the unkown should maybe reconsider. |
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#3 | |
![]() ![]() Join Date: Sep 2009
Posts: 1,760
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Location: The Pub
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The idea behind the unknown is that BLUFOR troops don't know where it can be, so they start focusing on the cache they have intel on. Insurgents don't have the strength to defend 2 caches against the firepower of the BLUFOR. I am just done with it, it seems people only choose the side of the BLUFOR..... | |
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#4 |
![]() Join Date: Jan 2008
Posts: 4,333
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taking away the unknown would make the known a meat grinder.
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#5 |
Banned
![]() Join Date: Jul 2008
Posts: 4,139
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Location: Cerkno
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Dbzao ran some tests with one cache only... Was proper stuff.
Quick fix is simple - Make caches spawn when they are known and not when unknown, but the spawnpoint is there as now. |
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#6 |
![]() Join Date: Dec 2010
Posts: 821
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If we delete the unknow cache the round will be longer .. Personaly i dont want to spend 3 hours for 1 ins round
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Au dela du possible ...
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#7 |
![]() ![]() Join Date: Sep 2009
Posts: 1,760
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Location: The Pub
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We are staying up!
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#8 |
![]() ![]() Join Date: Oct 2010
Posts: 4,088
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Until it has been fixed it should be removed from the mod. Right now the Insurgency-mode is Project Reality's great disgrace.
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#9 | |
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As stated, a quick fix is to only have new caches spawn once they are known, or to phrase it differently once enough intel has been gathered. There shouldn't even be a spawn point tbh, that just gives opportunity for the Blufor to guess where the cache might be spawning. | |
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#10 |
![]() ![]() Join Date: Dec 2005
Posts: 884
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Location: Texas
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what if the dev's just took the radio sound off the hideouts and fobs.....if its well hidden the team should be rewarded for that.....then maybe the unknowns would be easier to prepare a defense for. for example just dispatch 12 guys to unknown while rest of team defends known in order to build hideouts and "lay mines and booby traps" at the unknown.
but some maps are just unbalanced like kokan....if u dont go get those 50cal techi's at the quad cannon...they are gone forever if destroyed. then taliban have no 50cal for that whole round. and on iron ridge...there are hardly any transport car's spread out through out the map which makes it hard to transport troops for insurgents/militia. fallujah has no sniper rilfle only svd. karbala's has hidden arty ied kit and aa, should be 2-4 arty ied kits per map. taliban need another alternative to get limited kits other than main and cache, either from crates or hideouts. fix those minor problems and insurgency would improve a lot in my opinion |
in-game name : Anderson2981
steam : Anderson2981 |
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Tags |
asap, fix, insurgency, quick |
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