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Old 04-23-2012, 05:48 AM   #1
Oskar
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Default Operation Rusty Bayonet: The Battle of Ia Drang


PASSWORD FOR EVENT IS:
snakeshit

http://www.realitymod.com/forum/f380...-released.html

New BETA 2 release of PR:Vietnam is out! Download it from the link above, it will be needed for the event!


Friday 4th of May 2012
Briefing at 19:00 PRT (UTC)


Formations of Huey helicopters flying through the air. Grass wet from the morning dew.
Masses of vietnamese soldiers flooding out of the woodwork. It's all you've ever dreamed of.
This event features pre-planned battleplans and scenario rules to create immersive battle events mimicking the historic battle of Ia Drang River Valley and landing zone X-Ray.

...........
..........PR Mumble 1.0 is required for this event

Event rules
  • The US team spawns only at their Main Base and Rally Points, all major reinforcements are flown in by helicopter. The US team is however allowed to use FOs for defensive purposes. The FOB is to be destroyed after defenses have been built.
  • The NVA team spawns freely at Forward Outposts or Rally Points or their Main Base.
  • Anyone who shoots or mistreats a Prisoner of War is liable to be court-martialed as per the Geneva Convention. NVA commanders might be more lenient.
  • All communication below Squad Leader level are local Mumble only - no radio for grunts. Pass the information up the line!
  • Follow the Chain of Command or face severe consequences!
  • Accidental friendly fire is tolerated, disciplinary executions are allowed!
  • Ceasefire during 'night time', reinforce your defenses and resupply. NVA commanders are likely to bend this rule a little.

Quote:
1st Battalion/7th Air Cavalry US Team
Alpha Platoon - 3 squads (infantry)
Bravo Platoon - 3 squads (infantry)
Columbus Platoon - 3 squads (infantry)
Delta - Mortars, Logistics, Command Post defense
Echo - Air Transport Squad
Foxtrot- CAS & Command element
A-Team - Ground recon & Special force

Main objectives for the US:
- Simple orders. "Find 'em, and kill 'em."
- Rescue the 'Cut off Platoon'
- Hold the 'Dry Creekbed' for more than 20 minutes after daybreak
- Capture the enemy mobile Command Post

33rd PAVN Regiment NVA Team
Huy Platoon - 2 squads (infantry)
Cong Platoon - 2 squads (infantry)
Xuan Platoon - 2 squads (infantry)
Boom - Mortars, Logistics
Nguyen - Command element

Main objectives for the NVA:
- Kill and capture the 'Cut off Platoon'
- Capture the 'Dry Creekbed' and hold it for more than 30 minutes
- Capture the enemy Command Post

A team will win if all their objectives are reached or after all enemy tickets have run out.

Event cameramen: VoodooActual

Public players are free to join this event: but signed-up players are priority!

Your squad leaders will brief you on your mission during the seeding round before the battle at 19:00 PRT. Join the team and squad that needs players!



PASSWORD FOR EVENT IS:
snakeshit

Oskar is offline
Last edited by Oskar; 05-04-2012 at 02:31 PM..
Old 04-23-2012, 05:53 AM   #2
Agemman
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Never mind. Delete this.

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Old 04-23-2012, 06:27 AM   #3
dtacs
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
The US team spawns only at their main base, all reinforcements are flown in by helicopter.
That sounds extremely difficult. Will be interesting to see how this plays out.
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Old 04-23-2012, 06:38 AM   #4
Oskar
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by dtacs View Post
That sounds extremely difficult. Will be interesting to see how this plays out.
This rule has been clarified a little, the US team can now use Rally Points as well, but not FOBs (for spawning, FOs are allowed for use as defensive emplacements) to better simulate their ways of reinforcement & resupply.
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Old 04-23-2012, 07:29 AM   #5
dtacs
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Doesn't that defeat the purpose since you can just place it and re-arm it instantly whilst defending the FO?
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Old 04-23-2012, 07:36 AM   #6
bahlye
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

(Waits for Dtacs to plan and run an event...)
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Old 04-23-2012, 08:44 AM   #7
cawac
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

How long will the rally points stay (Standard or the changed version running on PRTA now)?
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Old 04-23-2012, 09:41 AM   #8
dtacs
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by bahlye View Post
(Waits for Dtacs to plan and run an event...)
Hey now don't you remember my skirmish nights? And I'd run events if I didn't have to be up at 6AM to attend it
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Old 04-23-2012, 10:05 AM   #9
Oskar
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Hehe, you're right about that dtacs. Might need changing. There's still two weeks to go.

Quote:
Originally Posted by cawac View Post
How long will the rally points stay (Standard or the changed version running on PRTA now)?
Standard most likely.

On a different note I still need an NVA commander!
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Last edited by Oskar; 04-23-2012 at 10:17 AM..
Old 04-23-2012, 10:16 AM   #10
paul161616
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

this sounds awesome! definitely gonna try to make it to this one
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