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Old 12-11-2011, 07:33 PM   #1
manligheten
Default Militia needs scopes

Quite simple. Some patches ago militia had scopes for rifleman and officer. Now they don't. It's really unfair in AAS since scopes are such advantage now that they are so much faster than before. When you play 64+ players and there is really some game going on, most often militia get there asses handed to them concerning k/d regardless of what they do.

It's not "asymmetric gameplay", militia cant use it to their advantage, it's just unfair.


The subject for the thread is, should militia get scope for rifleman, officer and lmg?
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Old 12-11-2011, 09:39 PM   #2
Stealthgato

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Default Re: Militia needs scopes

I'd want it only for officer and a limited kit, say Rifleman AP alt. Would be a nice compromise imo.

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Old 12-11-2011, 11:45 PM   #3
40mmrain
Supporting Member

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Default Re: Militia needs scopes

theres a reason the militia AAS maps always give the militia more flags to start with, along with terrain advantages.

For example dragon fly, the militia begin with three flags, and the british only one. This means the can be very defensive, giving them a large advantage. Also, the flags are within the city so proper bridge mining and demolition denies the enemy fobs and armour support. If the british lose one flag they bleed tickets, if the militia lose its only 30 tickets. Not to mention the militia also have scopes on marksman and sniper. Knowing this, if the weapons (scopes too) are even for both sides, then the map is imbalanced. if the brits outgun the militia at range then it is more reasonable for them to have to be so offensive in the map.

However, i do like the idea of officer kits having scopes, makes the kit seem more prestigious, like a superior rank should.
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Old 12-12-2011, 12:34 PM   #4
manligheten
Default Re: Militia needs scopes

Quote:
Originally Posted by 40mmrain View Post
theres a reason the militia AAS maps always give the militia more flags to start with,
Not on Fools road or Iron ridge.

Quote:
Originally Posted by 40mmrain View Post
along with terrain advantages.
Any terrain but dense jungle is a disadvantage to militia.

Quote:
Originally Posted by 40mmrain View Post
For example dragon fly, the militia begin with three flags, and the british only one. This means the can be very defensive, giving them a large advantage. Also, the flags are within the city so proper bridge mining and demolition denies the enemy fobs and armour support. If the british lose one flag they bleed tickets, if the militia lose its only 30 tickets.
On the other hand it's very difficult for them to take train or to take back lost flags.

Quote:
Originally Posted by 40mmrain View Post
Not to mention the militia also have scopes on marksman and sniper.
Yes but so does the opposite team.

Quote:
Originally Posted by 40mmrain View Post
Knowing this, if the weapons (scopes too) are even for both sides, then the map is imbalanced. if the brits outgun the militia at range then it is more reasonable for them to have to be so offensive in the map.
Would be better to balance with tickets and assets and make the game fair. It not fun to get your but kicked as militia and it's not fun to get too easy kills as opfor either in my opinion. For example on Fools Road 64 layers the UK got armor and better kits. Milita got BRDM-TOWs. It just unfair and unfun.

Quote:
Originally Posted by 40mmrain View Post
However, i do like the idea of officer kits having scopes, makes the kit seem more prestigious, like a superior rank should.
In real shooting scopes aren't as much better as in PR so we shouldn't make any IRL comparison. A cheap optic sight isn't that prestigious either. We also have to remember that milita's medickit has a bad weapon also.
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Old 12-12-2011, 02:01 PM   #5
MaSSive
Default Re: Militia needs scopes

Militia is a faction similar to talibans or insurgents. Its a paramilitary formation and I don't see those guys wearing AK's with scopes. Its not really possible to have not-so-well funded group with advanced weapons and assets. Even a tank is too much for militia. Even some armies today don't have scoped weapons for every soldier.
Gameplay wise it would be fine if maybe officers and maybe some of special kits would have it.

AK with scope? Rocks



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Old 12-12-2011, 04:56 PM   #6
manligheten
Default Re: Militia needs scopes

Quote:
Originally Posted by MaSSive View Post
Militia is a faction similar to talibans or insurgents. Its a paramilitary formation and I don't see those guys wearing AK's with scopes. Its not really possible to have not-so-well funded group with advanced weapons and assets. Even a tank is too much for militia. Even some armies today don't have scoped weapons for every soldier.
Gameplay wise it would be fine if maybe officers and maybe some of special kits would have it.

AK with scope? Rocks

IRL you don't have 1200x800 pixel eyes that doesn't render small objects properly on distance. It's not comparable to "realism". It's a game play issue. Militia should get more tickets or hideouts instead of FOBs or something else that makes them suck less. Scopes are the easiest fix.
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Old 12-12-2011, 06:15 PM   #7
Stoickk

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Default Re: Militia needs scopes

On a side note to the "medic has a bad weapon" issue, try the alt medic kit; AKSU-74 works like a charm.

As for the Militia needs scopes issue, meh, I don't know. On the one hand, I see no purpose in featuring the unconventional factions in AAS maps. It is just counter-intuitive. These factions are not built for conventional warfare, so forcing them into conventional battles with conventional forces will result in a poor outcome in most cases. That being said, the Militia do quite well on maps like Siege at Ochamchira. In my opinion, unconventional factions should stay on the Insurgency maps and leave AAS to the conventional forces.

On the other hand, since they are being placed on AAS maps, the game play is very unbalanced. This is a major reason that these maps are not seen in play on most servers. The public doesn't like them for the most part, because most players don't like getting the crap kicked out of them for a couple of hours due to poor equipment balance. Be aware that the above sentence is a generalization and may not apply to each and every player that reads it. That being said, I guarantee that somebody is going to go off half cocked and argue with that statement. At any rate, I think a balance adjustment is needed, or a faction change on some, if not most, of the AAS maps featuring the Militia.

The Militia is a great faction, however they are one of the least played due to the AAS equipment balance issue. You don't see threads asking for Insurgents/Taliban/Hamas to get scopes, do you?

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Old 12-12-2011, 09:15 PM   #8
badmojo420
Supporting Member
Default Re: Militia needs scopes

Quote:
Originally Posted by Stoickk View Post
most players don't like getting the crap kicked out of them for a couple of hours due to poor equipment balance.
It's more like some players don't like to abandon their conventional tactics when playing AAS as an unconventional faction.

I hate this train of thought that you're supposed to go toe to toe with the enemy, and when it doesn't work out, blame the sub-par weapons and keep repeating the cycle for hours until your team loses. There are plenty of ways to create a better fight, but simply giving the weaker faction better weapons is just going to turn militia in the Russian Forces, so why bother even having a militia faction at that point?

Was that half cocked enough for ya ??
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Old 12-12-2011, 10:22 PM   #9
ComradeHX
Banned
Supporting Member
Default Re: Militia needs scopes

Even people in america can get ROMANIAN TIP2 scopes for well less than $100(usually $50-80).

I do not see how Militia cannot get any.

This has nothing to do with whether the battle is a conventional one or not... it is the maps...those maps do not give Militia any sort of advantage to have a use for "unconventional" tactics except when people camp inside bunkers.

Militia would do well against conventional forces only on maps that offer asymmetrical vehicle balance(militia with tank and opfor without) or maps with most points in building complexes for CQB where scopes are slightly(yup...same sight-in time and 3d scope made scopes almost overpowered) less effective.
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Old 12-13-2011, 09:25 AM   #10
manligheten
Default Re: Militia needs scopes

Quote:
Originally Posted by badmojo420 View Post
It's more like some players don't like to abandon their conventional tactics when playing AAS as an unconventional faction.
There are no tactics that work better with militia than with armies. You are always at disadvantage as the enemy can engage you over longer distances, and you can't shoot back. No "unconventional tactics" fixes that.

Quote:
Originally Posted by badmojo420 View Post
There are plenty of ways to create a better fight, but simply giving the weaker faction better weapons is just going to turn militia in the Russian Forces, so why bother even having a militia faction at that point?
Why even bother having two types of Americans? It's neat, that's why. Militia will still be militia even though they don't suck. They had scopes in the past. No one complained.

Quote:
Originally Posted by Stoickk View Post
On a side note to the "medic has a bad weapon" issue, try the alt medic kit; AKSU-74 works like a charm.
Ok, nice. But you can't spawn with it.

Quote:
Originally Posted by Stoickk View Post
On the other hand, since they are being placed on AAS maps, the game play is very unbalanced. This is a major reason that these maps are not seen in play on most servers. The public doesn't like them for the most part, because most players don't like getting the crap kicked out of them for a couple of hours due to poor equipment balance. Be aware that the above sentence is a generalization and may not apply to each and every player that reads it. That being said, I guarantee that somebody is going to go off half cocked and argue with that statement. At any rate, I think a balance adjustment is needed, or a faction change on some, if not most, of the AAS maps featuring the Militia.
It really comes down to the scopes. That's the balancing issue. On Fools Road 64 layer it's also ridiculously unbalanced armor. That map seems to never get the armor layer right.


Quote:
Originally Posted by Stoickk View Post
The Militia is a great faction, however they are one of the least played due to the AAS equipment balance issue. You don't see threads asking for Insurgents/Taliban/Hamas to get scopes, do you?
Well that's not AAS. And on Asad Khal Hamas usually get pwnd due to lack of scopes if the teams are evenly balanced. In AAS scopes are extremely important.
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