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Old 12-08-2011, 12:07 PM   #1
ukkis

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Default [Weapon] Sako TRG-42 [WIP](FDF)

Greetings!

Here is the new model of TRG-42.
You may have already seen it in our latest Hilight reel:
http://www.realitymod.com/forum/f388...-reel-2-a.html

TRG will be the primary sniper rifle for the FDF faction.

I used a Highpoly model to bake normal maps.
Here you can see the highpoly model next to the ingame model with the normal maps applied.






As seen here I'm still facing some shading issues and I still need to do some tweaking to the model and uvw's.


And the same view with wireframes in case some of you have some advice how to get rid of those artefacts.



At the moment the model consists of about 8000tris

FDF Looking for Modellers, Mappers, Texture artists, Exporters!
#fdfpr @ QuakeNet / PM
Hulabi
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Old 12-08-2011, 12:23 PM   #2
[R-DEV]Rhino
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

looks good, need to work on your smoothing a little more and a few of your bakes are not 100% straight, mainly on the scope but still looking good over all. 8k tris is right on the limit of 1p tri counts, you should really look at optimizing it from here.

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Old 12-08-2011, 12:28 PM   #3
PoisonBill
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

Look very detailed! :O But how does the front barrel look?
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Old 12-08-2011, 12:32 PM   #4
Finrar

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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

That looks awesome!
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Old 12-08-2011, 02:19 PM   #5
Tim270
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

Nice bake! I will post some feedback on removing some tris soon.
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Old 12-08-2011, 02:36 PM   #6
Adriaan
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

Looks really promising Ukkis, cool to see more people do hp-baked normals for their stuff here.
I'd like to give you more feedback, but I'm not that experienced with the high to low poly workflow myself yet. I'm sure the others here will provide you with some good critique!

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Old 12-08-2011, 03:04 PM   #7
R|ksa

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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

It's looking sexy, just like IRL.
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Old 01-08-2012, 09:06 AM   #8
ukkis

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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

One simple question:
Should I make a separate more highly detailed model for fps view?

FDF Looking for Modellers, Mappers, Texture artists, Exporters!
#fdfpr @ QuakeNet / PM
Hulabi
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Old 01-08-2012, 09:12 AM   #9
Hauteclocque
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

I don't understand your question. :P

for fps view ?

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Old 01-08-2012, 09:55 AM   #10
temexter
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Default re: [Weapon] Sako TRG-42 [WIP] [FDF]

First person ie. 1p - i think he means.



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