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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 09-05-2011, 12:23 AM   #1
Bravo20
Thumbs up BF2FreeLook - head tracking, mouselook, snap and pan views

PR pilots should probably look into this:

"BF2FreeLook brings view controls normally expected of PC air combat games to Battlefield 2; head tracking, mouselook, snap and pan view controls are available for pilot, bomber copilot and driver positions with no loss of vehicle controls."
Download here.
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Old 09-05-2011, 01:16 AM   #2
gaurd502
Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Wow, that would change up flying.

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Old 09-05-2011, 01:32 AM   #3
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Like this?

[youtubehd]UkjKVoQfr8U[/youtubehd]
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Old 09-05-2011, 01:58 AM   #4
=Toasted=

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Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Quote:
Originally Posted by Psyrus View Post
Like this?

-snip-
Yes, but wasn't that utilizing the updated game engine that BF2142 had? As in it wouldn't work in BF2 PR.

Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

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Old 09-05-2011, 02:15 AM   #5
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Quote:
Originally Posted by =Toasted= View Post
Yes, but wasn't that utilizing the updated game engine that BF2142 had? As in it wouldn't work in BF2 PR.
I was under the impression that was for the 3D hud, but I could be wrong. I definitely remember something about it being 2142 specific, but then again adjustable sights and thermals were also said to be 2142 only or totally impossible and here we find ourselves in 0.97 Not to mention that the BF2freelook is a proof of concept anyway.
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Old 09-05-2011, 02:25 AM   #6
=Toasted=

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Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

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Originally Posted by Psyrus View Post
I was under the impression that was for the 3D hud, but I could be wrong. I definitely remember something about it being 2142 specific, but then again adjustable sights and thermals were also said to be 2142 only or totally impossible and here we find ourselves in 0.97 Not to mention that the BF2freelook is a proof of concept anyway.
Oh maybe it was only the 3d sights then, I dont quite remember either. I wonder what else could be squeezed out of the refactor2 engine. I mean heck there are even ~120 player servers now.

Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

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Old 09-05-2011, 04:22 AM   #7
Damian_

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Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Ok, so now its time for fastropes.

Since the HUD is drawn to the screen, it moves with the view
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Old 09-05-2011, 05:34 AM   #8
Gorkounov

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Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Holy.... shit.... F**KIN THANK YOU!!!!!!!!

In all seriousness though, Thanks for this find. I'm not gonna download this until I pickup my TrackIR from my mothers house but I'm wondering does this work with TrackIR or only this freelook program? Probably a dumb question.

IMO this got to be stickied or something because this is just one of the best things to happen for PR.
I hope this will force the devs to bring in 3D huds.. Not necessary for transport but the gunships and jets yea..

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Last edited by Gorkounov; 09-05-2011 at 05:40 AM..
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Old 09-05-2011, 06:05 AM   #9
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

Quote:
Originally Posted by Gorkounov View Post
I hope this will force the devs to bring in 3D huds.. Not necessary for transport but the gunships and jets yea..
You have access to the same .con/.tweak files that they do....
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Old 09-05-2011, 06:59 AM   #10
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: BF2FreeLook - head tracking, mouselook, snap and pan views

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Originally Posted by Psyrus View Post
You have access to the same .con/.tweak files that they do....
Quite a bit more than just code tweaking tbh, it also mean re-modelling the cockpits as well as loads of other stuff.






But yes anyone is welcome to "lend us a hand" in getting us in, rather than "telling us we must put this in"

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Last edited by [R-DEV]Rhino; 09-05-2011 at 07:52 AM..
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