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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() ![]() Join Date: Jul 2008
Posts: 347
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Location: British Columbia
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hey everyone, i did a quick search but nothing showed up so im wondering why pr still has the white puff of smoke when you shoot someone in the head? or anywhere else for that matter. is there a reason this was left in, or was it just put way down on the to-do list? just wondering about it, thought it might be a good discussion
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#2 |
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Discussed already........use the search function.
Infraction issued for useless/unhelpful post - Jigsaw |
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Last edited by Jigsaw; 09-04-2011 at 04:41 PM..
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#3 |
![]() ![]() Join Date: Jul 2008
Posts: 347
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Location: British Columbia
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woops didnt show up haha feel free to lock then i guess :P
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#4 |
![]() Join Date: Jun 2009
Posts: 3,669
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Location: Sao Paulo
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Why not just state the answer and go on your merry way?
Well, I don't know, I saw this discussion some time ago. But anyway, what I think makes sense is that, if there was blood, wouldn't the game rating be raised (thus probably violating the agreements to mod the game)? |
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#5 | |
![]() Join Date: Apr 2011
Posts: 91
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Location: Worcester, MA
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![]() Quote:
Unless you mean the rating be raised above that of the vanilla game? If so, maybe. | |
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#6 |
![]() Join Date: Apr 2009
Posts: 172
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Location: nj
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No they said it would not be realistic for blood to be flying out of blufor soldiers that have body armor on. It just wouldn't happen. For the insurgents/militia it would be different but i don't think they can change it for specific factions. I'm not 100% sure on this but this is what i heard.
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#7 |
![]() Join Date: Jun 2009
Posts: 1,202
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From what I remember its because BF2 is a Teen Rated game.
They can surely do it if they wanted to but this mod is for teens to adults. A teen rating game from 2005 had no blood iirc. |
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#8 | |
![]() Join Date: Jun 2009
Posts: 3,669
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Location: Sao Paulo
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![]() Quote:
I think OP means in BF2. | |
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#9 |
Forum Moderator
![]() ![]() Join Date: Sep 2007
Posts: 8,388
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Location: Frankfurt (Main)
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There's two reasons.
The main reason is that the red puffs would be much more easily visible over long distances. With the crappy hit detection of BF2, this means that people'd be certain that they hit the target when they haven't, because the blood effect is created locally, while the actual bullet impact happens server-side. So the blood effect might appear at a different place than the server decides the shot actually is placed (because the server has more information about the movement of other players than your local computer, for instance). To make these errors less visible, the impact effect on soldiers looks pretty much exactly like the impact effect on many objects and terrain surfaces. The other reason (or justification to calm down people ![]() Still, the hit detection issue remains, which is why blood effects have been taken out of the game again (after initially having been introduced by PR, so the M rating stuff is clearly NOT the reason). In other news, this is a suggestion in disguise ![]() |
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#10 |
![]() Join Date: Feb 2009
Posts: 2,523
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Location: London
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What do you know 2 threads....everything in this thread has been said before on more than one occasion.
Infraction issued for useless/unhelpful post - Jigsaw |
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Last edited by Jigsaw; 09-04-2011 at 04:41 PM..
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blood, shot |
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