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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#1 |
Join Date: Sep 2021
Posts: 6
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Location: San José
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I've been playing PR in Gaza Std but the bots don't move and is so annoying, I would put images but honestly, I don't know how to do it
![]() If you have any questions I will not hesitate to answer, Thanks. |
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#2 |
PR:BF2 Developer
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#3 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 533
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Location: Germany NRW - Xanten
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Its because of wrong SA ONEWAY neighbouring.
My Neighbour comes always to me. Keep that in mind. |
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#4 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 533
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Location: Germany NRW - Xanten
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Only looking at the strategicareas.ai
Remove REDLINES (or both bases get raped by bots/DOD) and add GREENLINES and bots can leave the bases. Code:
rem *** Create strategic areas *** aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_alley2 504 50 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_apartments 508 200 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_bomballey 502 200 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_hamasbase 500 10 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_harbor 515 200 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_idfbase 501 10 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_mosqueblock 509 400 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_seahotel 518 800 aiStrategicArea.layer 5 aiStrategicArea.createFromControlPoint cpname_gaza_2_coop64_shops 513 50 aiStrategicArea.layer 5 aiStrategicArea.setActive cpname_gaza_2_coop64_alley2 AIStrategicArea.addNeighbour cpname_gaza_2_coop64_shops AIStrategicArea.addNeighbour cpname_gaza_2_coop64_apartments AIStrategicArea.addNeighbour cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_harbor aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry -21.3359/25/-326.493 AIStrategicArea.setOrderPosition Vehicle -81.0612/24.6723/-320.975 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 141.421 aiStrategicArea.setActive cpname_gaza_2_coop64_apartments AIStrategicArea.addNeighbour cpname_gaza_2_coop64_shops AIStrategicArea.addNeighbour cpname_gaza_2_coop64_alley2 AIStrategicArea.addNeighbour cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_harbor aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry 224.338/28.3/-338.858 AIStrategicArea.setOrderPosition Vehicle 246.944/28.3/-311.956 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 183.848 aiStrategicArea.setActive cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_alley2 AIStrategicArea.addNeighbour cpname_gaza_2_coop64_apartments AIStrategicArea.addNeighbour cpname_gaza_2_coop64_harbor AIStrategicArea.addNeighbour cpname_gaza_2_coop64_mosqueblock AIStrategicArea.addNeighbour cpname_gaza_2_coop64_seahotel aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry 46.0771/25.0078/-175.276 AIStrategicArea.setOrderPosition Vehicle 45.5447/25.0371/-137.905 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 212.132 aiStrategicArea.setActive cpname_gaza_2_coop64_hamasbase AIStrategicArea.addNeighbour cpname_gaza_2_coop64_shops aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry -459.335/25/-438.84 AIStrategicArea.setOrderPosition Vehicle -466.909/25/-412.079 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 14.1421 aiStrategicArea.setActive cpname_gaza_2_coop64_harbor AIStrategicArea.addNeighbour cpname_gaza_2_coop64_alley2 AIStrategicArea.addNeighbour cpname_gaza_2_coop64_apartments AIStrategicArea.addNeighbour cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_seahotel AIStrategicArea.addNeighbour cpname_gaza_2_coop64_mosqueblock aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry -136.225/18.789/-41.5063 AIStrategicArea.setOrderPosition Vehicle -140.216/18.6778/-42.0387 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 212.132 aiStrategicArea.setActive cpname_gaza_2_coop64_idfbase AIStrategicArea.addNeighbour cpname_gaza_2_coop64_seahotel AIStrategicArea.addNeighbour cpname_gaza_2_coop64_mosqueblock aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry 396.868/22/389.717 AIStrategicArea.setOrderPosition Vehicle 405.784/22/420.59 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 14.1421 aiStrategicArea.setActive cpname_gaza_2_coop64_mosqueblock AIStrategicArea.addNeighbour cpname_gaza_2_coop64_harbor AIStrategicArea.addNeighbour cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_seahotel AIStrategicArea.addNeighbour cpname_gaza_2_coop64_idfbase aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry 275.013/24.7987/-80.9692 AIStrategicArea.setOrderPosition Vehicle 336.758/25/-136.092 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 183.848 aiStrategicArea.setActive cpname_gaza_2_coop64_seahotel AIStrategicArea.addNeighbour cpname_gaza_2_coop64_harbor AIStrategicArea.addNeighbour cpname_gaza_2_coop64_mosqueblock AIStrategicArea.addNeighbour cpname_gaza_2_coop64_bomballey AIStrategicArea.addNeighbour cpname_gaza_2_coop64_idfbase aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry 144.337/25/66.1449 AIStrategicArea.setOrderPosition Vehicle 115.892/25/59.8859 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 212.132 aiStrategicArea.setActive cpname_gaza_2_coop64_shops AIStrategicArea.addNeighbour cpname_gaza_2_coop64_hamasbase AIStrategicArea.addNeighbour cpname_gaza_2_coop64_alley2 AIStrategicArea.addNeighbour cpname_gaza_2_coop64_apartments aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantry -218.047/25/-269.742 AIStrategicArea.setOrderPosition Vehicle -164.62/25/-265.124 aiStrategicArea.setSide 0 aiStrategicArea.vehicleSearchRadius 141.421 |
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#5 | |
Join Date: Sep 2021
Posts: 6
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Location: San José
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#6 | |
Join Date: Sep 2021
Posts: 6
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Location: San José
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(Also thanks for replying ![]() | |
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Last edited by TengoPiernas; 2021-10-12 at 00:57..
Reason: Bad explanation
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#7 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 533
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Location: Germany NRW - Xanten
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C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels\gaza_2.
Open the server.zip. Go to gamemodes\gpm_coop\64\ai\strategicareas.ai. If you fix it by yourrself, you will lose the ability to play online because you modified your gaza map. So make a backup of gaza_2 before you change things yourself. |
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