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Old 2018-09-21, 18:32   #1
[R-DEV]​mectus11
PR:BF2 Developer

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Default [HUD] Vehicle improvements

Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights, just leave feedback some of them were already fine but the numbers and text felt blurry so I changed them too.

Spreadsheet: https://docs.google.com/spreadsheets...BK9CAN_4GirOU/

https://www.youtube.com/watch?v=u5PzBwVrfOU

Minor changes
Quote:
  • Aligned the ranging text correctly on the Stryker, Panther and CROW Humvee.




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Last edited by mectus11; 2018-10-13 at 14:10..
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Old 2018-09-21, 23:01   #2
PBAsydney
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Default Re: [HUD] Vehicle improvements

The difference is insane on the T72, BMP3, RuCMDR and Spandrel. Very nice.

Too bad the engine won't allow 4K sights.




HITREG CARRY
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Old 2018-09-21, 23:35   #3
[R-DEV]Max_
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Default Re: [HUD] Vehicle improvements

I miss the old Russian font.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2018-09-22, 08:26   #4
Hokunin
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Default Re: [HUD] Vehicle improvements

With HD fonts and HD sights hud PR is getting nice facelifting)))

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Old 2018-09-22, 15:58   #5
[R-DEV]​mectus11
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Default Re: [HUD] Vehicle improvements

I've moved everything into a spreadsheet so it can viewed easily and the thread doesn't end up image heavy.

Changed Shturm and BTR-80/A

https://docs.google.com/spreadsheets...BK9CAN_4GirOU/

I have a few questions about adding a new commander periscope TKN-3 for the BMP-2/BTR-80/T-62/T-72B as they should have it.

I've set up a HudElementsBTR80Commander.con like so, I added 35072 to the GUIIndex.txt and added run land/HudElementsBTR80Commander.con to HudSetupVehicles.con but it still won't work ingame.

What am I missing/doing wrong exactly?

Code:
hudBuilder.createSplitNode		VehicleHuds BTR80CommanderHud
hudBuilder.setNodeLogicShowVariable 	EQUAL GuiIndex 35072
rem hudBuilder.addNodeBlendEffect		7 2


rem ------------------ crosshair -----------------

hudBuilder.createPictureNode		BTR80CommanderHud BTR80CommanderCrosshair 0 0 800 600
hudBuilder.setPictureNodeTexture 	Ingame\Vehicles\Icons\Hud\Land\RUCommander\TKN-3.dds
hudBuilder.setNodeColor		 	0 0 0 0.8

rem --------------- blurred sight -----------------

hudBuilder.createPictureNode		BTR80CommanderHud BTR80CommanderHudscope 0 0 1024 1024
hudBuilder.setPictureNodeTexture 	Ingame\Vehicles\Icons\Hud\Land\tankscope.dds




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Old 2018-09-22, 18:11   #6
MaxP
Default Re: [HUD] Vehicle improvements

Is the guiindex 35072 defined anywhere else?
Search for this index in menu_server.zip (by text).
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Old 2018-09-22, 22:42   #7
[R-DEV]​mectus11
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Default Re: [HUD] Vehicle improvements

Managed to do it with the help of Mats by annoying him with a lot of questions, I can write up a tutorial if anyone wants to know about it eventually.

This is how the TKN-3 looks, it's for the BMP-2, BTR-80, T-62 and T-72B.
https://i.imgur.com/UjkKgQc.png

T-90 is left for the Russian Factions and among the rest of the factions only 12 that need to be redone for land vehicles.




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Old 2018-09-27, 17:52   #8
Veterans-Gaming
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Default Re: [HUD] Vehicle improvements

Well done!!

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Old 2018-10-05, 21:34   #9
[R-DEV]​mectus11
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Default Re: [HUD] Vehicle improvements

Finished the T90 and with that the Russian ground vehicles are done, now I'm going to slowly work on the rest whenever I have time.

Commander https://i.imgur.com/FFXnAwy.png
Gunner https://i.imgur.com/nFZBGjk.png

I updated the spreadsheet with vehicles from other factions that I'm looking to change aswell.




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Old 2018-10-11, 23:36   #10
[R-DEV]​mectus11
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Default Re: [HUD] Vehicle improvements

Made a new reticle for the Scorpion/Scimitar
Before - After

Made a new reticle for the Warrior
Before - After

Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.

https://www.youtube.com/watch?v=7hXKdSpBCVc




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Last edited by mectus11; 2018-10-11 at 23:43..
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