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Old 2015-06-15, 13:54   #41
StevePl4y5

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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Quote:
Originally Posted by Hokunin View Post
Oh yeah, its PKM(they can virtually install anything). But in later photos everything is with pechenegs and ags. Also the nose of later mass produced tigr-m is a little different bulky, cuz they installed a new engine. In Crimea are older tigr STS versions.

Also, I forsee answer to your suggestion: "hardcoded" lol


Tigr-M on 2015 parade(the nose):
I think he meant that a player with an AR or MG kit would be able to deploy his weapon as in the back hatches of the french apc.

Also, the older version looks better xD
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Old 2015-06-21, 00:14   #42
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-21, 09:41   #43
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-21, 11:11   #44
[R-DEV]Mineral
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Looking good visually. However we can't provide you any feedback really as your wireframes are rather bad. We need them from all sides. For your interior as well but then you should hide the entire outside mesh. Also your wireframe color should be more distinct from the rest of the mesh. Now you have dark grey lines on light grey mesh with a grey background Too much grey.

You can also use something like https://sketchfab.com/ and upload your 3d mesh there so we can have a 3d look at it and provide more accurate feedback!

Keep up the good work. Looks very solid so far.

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Old 2015-06-21, 13:41   #45
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-21, 14:23   #46
[R-DEV]Mineral
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Sneak peaks aren't really useful for us tbh Rather be able to provide feedback so you don't have to rework stuff later

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Old 2015-06-21, 16:10   #47
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-22, 00:30   #48
ComradeHX
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
But we currently do not have an AGS-30 model, but could really do with one, and an AGS-17 AGL too (which is tbh, more urgent than the AGS-30 since its used by more factions) if your up for it!
The would need to be modelled as its own weapon and then added onto the vehicle by coder afterwards
Will AGS-17 be usable by insurgents as some kind of deployable if someone makes the model?
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Old 2015-06-22, 14:10   #49
[R-DEV]​Rhino
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Nice start on the AGS-17 but right now its very unoptimized and could do with a lot more detail, especially on the 1st person model (which its best to work on first in the case of a weapon, then optimize it down for 3p model).

But first to address the optimization issues, just pointing out the ones on the front view for now and you can apply this to the other areas of the model:


Anything circled = a vert/edge that can be removed since it isn't doing anything other than wasting tris, where the "X" are for where you should add more edges, like the ammo box which should be much rounder than you have it for its size, at least twice as many sides if not more and the little arrow at the bottom is saying that cylinder has too many sides for its size and location on the model.

Next, if you look at the barrel of the weapon, it isn't anywhere near a perfect circle, and is all squished up and has odd angles etc. Unless you have refs to support this, I would redo the barrel from scratch and also give it a few more sides, and also looking at a few quick refs, it isn't blocky at the back either like you have done, and the groves would be best done via a normal map in this case rather than a 3D mesh since they go into the barrel and as such, won't affect its silhouette even and a normal can do them very well, especially if done via a high poly model bake with AO to support it but can do it also pretty well by hand in the textures. Also the end part of the barrel isn't as small as you've got it compared to the front. Its really important you check refs while working for these kinda details.


Also another point on the ammo box, it isn't worth making it fully hollow like you have since most of it will be concealed by the grenades in it.


Anyways keep it up but try and keep things optimized and spend the extra tris you have from optimization, on extra details where you can


Quote:
Originally Posted by ComradeHX View Post
Will AGS-17 be usable by insurgents as some kind of deployable if someone makes the model?
I haven't seen that many examples of insurgents using AGS-17s tbh. Militia groups its pretty common and you see a few in Syria (although not that common), but general insurgent groups you hardly see any from what I've seen?

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Old 2015-06-22, 15:12   #50
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