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Old 2015-06-09, 17:12   #11
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Last edited by Deloni; 2019-08-31 at 13:37..
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Old 2015-06-09, 17:36   #12
Ratface
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Ya, the viewport problem is typically due to Windows 8.1 as far as I know. Haven't found a fix for it yet from anyone, I spent a lot of time browsing for solutions but nothing I tried worked. Just something you have to live with until you find a solution to it. Typically when I am working with UVs and have to break up stuff I have to restart max every few minutes just to clear my screen hehe.

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Old 2015-06-11, 18:06   #13
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-11, 21:43   #14
Amok@ndy
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

please post up some screens with Highlights and Edges so the modders can comment on your polys and so on.

also make sure that your wheels have a center vertex its neccesary for the export


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Old 2015-06-12, 03:29   #15
Hokunin
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Sweet. Will it have machine gunner seat?

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Old 2015-06-12, 05:29   #16
Hauteclocque
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
also make sure that your wheels have a center vertex its neccesary for the export
That is not necessary for wheeled vehicles, only tracked ones need a center vertex.

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Old 2015-06-12, 08:28   #17
[R-DEV]​Rhino
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Quote:
Originally Posted by [R-DEV]Hauteclocque View Post
That is not necessary for wheeled vehicles, only tracked ones need a center vertex.
Was about to say that

But ye, as Andy said, really could do with some edged frame pics, also from a perspective view will help but general shape etc is looking good so far

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Old 2015-06-12, 20:23   #18
Deloni
Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

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Old 2015-06-13, 01:51   #19
Hokunin
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

They use Pecheneg machine gun:

http://i.wheelsage.org/pictures/g/ga...14_tigr_8.jpeg


http://img2.goodfon.ru/original/1680...ya-oruzhie.jpg


http://www3.do.ru/upload/of-paper/20...tigr%5Ejpg.jpg


I believe Pecheneg is already in game, russian machinegunner kit uses it.

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Old 2015-06-13, 08:49   #20
[R-DEV]​Rhino
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Default Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Quote:
Originally Posted by Deloni View Post
At the moment im working on the roof + interior of the vehicle and I'm planning to add a PKM Machinegun and/or the AGS-30 GMG (If theres any model yet).
I don't know if it's possible to add a second weapon for the gunner though. In real life it has both guns mounted ontop of the vehicle.
It is possible to have two weapons for a vehicle gunner position, in the same way the AAVP7A1 has a Mk19 AGL and a M2HB 50cal for its gunner turret:


Can either do it though the LMB and RMB firing the two different weapons, or can do it by having them on separate weapons (weapon 1 for PKP, weapon 2 for AGS-30) depending on what works best for this vehicle. I'm assuming the gunner can only really operate one of the weapons at a time so doing them though separate weapons you must switch between is probably best

But we currently do not have an AGS-30 model, but could really do with one, and an AGS-17 AGL too (which is tbh, more urgent than the AGS-30 since its used by more factions) if your up for it!
The would need to be modelled as its own weapon and then added onto the vehicle by coder afterwards

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