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Old 2018-11-16, 18:50   #1
Hans_Strudel

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Lightbulb [WIP] [weapon] Type 89

Here is my current progress with Type 89:













What left: bipods, scope, remodel of stock, learn how to use smoothing groups and normal maps.

refs
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Last edited by Hans_Strudel; 2018-11-16 at 21:37..
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Old 2018-11-18, 21:41   #2
Hans_Strudel

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Default Re: [WIP] [weapon] Type 89

So here is my first update:

i have changed stock (made it wider in center):





Start work with bipods (still WIP, but base shape is done):







Also here is my 1st try with smoothing groups:






And i have 2 questions:
1) is tris counter too big?
2) here is iron sights:


this is how frontal part looks IRL:


So here is the question:
Should i rework target line like on this picture? (red line - current state, green line - how i think it should be):
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Last edited by Hans_Strudel; 2018-11-19 at 07:40..
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Old 2018-11-19, 13:51   #3
Hokunin
Retired PR Developer

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Default Re: [WIP] [weapon] Type 89

Looks cool. You learning max for the first time? Have you ever UVW unwrapped and textured before? How long do you think it'll take you to finish this completely?

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Old 2018-11-19, 17:29   #4
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: [WIP] [weapon] Type 89

Looks good!

A lot of our recently added rifles are around 9 / 10k tri's so you are fine. Just make sure to remove edges that do not improve the geometry or smoothing.


Keep it up,



D.J.

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Old 2018-11-19, 20:42   #5
Hans_Strudel

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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by Hokunin View Post
Looks cool. You learning max for the first time? Have you ever UVW unwrapped and textured before? How long do you think it'll take you to finish this completely?
1) yes this is my first work in Max;
2) no, i only worked with materials for a little (made a template with bitmap for accuracy in modelling);
3) i hope to finnish model in 1-1,5 months (make it ready for export according to these steps).
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Last edited by Hans_Strudel; 2018-11-19 at 20:48..
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Old 2018-11-20, 22:30   #6
Hans_Strudel

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Default Re: [WIP] [weapon] Type 89

And another update:
finished bipods:




I removed unnecessary edges (thanks for advice, Mr.VdHeide), and during the process fixed some hidden polygons (i see Bridge function isn't the best solution):




and i got a problem:


On this screenshot i have 4 polygons with the same smoothing group, but they are seen like they're not:



Would be glad to find out the answer.

There are some details left to finish the iron sights variation model, so i think tommorow it will be done.
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Old 2018-11-21, 01:04   #7
InchPincherToo

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Default Re: [WIP] [weapon] Type 89

This is awesome, keep up the good work

Btw, is this bipod going to be usable in-game or just an accessory? It could be another option for AR kit besides Minimi though in some maps (like a RPK-74/RPK's etc.)


And as always, take your time on the work ^^
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Old 2018-11-21, 13:16   #8
ALADE3N
Project Reality Beta Tester
PR Server License Administrator

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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by InchPincherToo View Post
This is awesome, keep up the good work

Btw, is this bipod going to be usable in-game or just an accessory? It could be another option for AR kit besides Minimi though in some maps (like a RPK-74/RPK's etc.)


And as always, take your time on the work ^^
It's a japanese main service firearm

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Old 2018-11-21, 16:29   #9
mries
Supporting Member
Default Re: [WIP] [weapon] Type 89

Good job, keep it up! Great to see regular updates of your progress

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Old 2018-11-22, 00:59   #10
Hans_Strudel

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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by InchPincherToo View Post
This is awesome, keep up the good work

Btw, is this bipod going to be usable in-game or just an accessory? It could be another option for AR kit besides Minimi though in some maps (like a RPK-74/RPK's etc.)
Thank you.

Sadly, but bipods will be only as accessory. If Automatic Rifleman will have the ability to deploy them, then why others can't?
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