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Old 2009-04-02, 18:08   #21
Gracler

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Default Re: My most sucessful Infantry squad layouts.

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Originally Posted by PFunk View Post
^
Absolutely true. Another good reason to have 2 medics is redundancy. Should one medic go down, especially since .85, its nice to have another one. Your squad's survival is leaning on that medic, having two can have a hugely significant effect on things.
The guy covering the medic should be able to fight down the threat as well as telling the others that he needs help and then he gets the kit within 30 sec.

if you should lose your only medic by some shitty luck thats where rally points come in handy.... if the medic has been down for more than 30 sec he would be able to give up and almost instantly spawn on the SL.
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Last edited by Gracler; 2009-04-02 at 18:16..
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Old 2009-04-02, 19:43   #22
PFunk

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Default Re: My most sucessful Infantry squad layouts.

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Originally Posted by Gracler View Post
The guy covering the medic should be able to fight down the threat as well as telling the others that he needs help and then he gets the kit within 30 sec.

if you should lose your only medic by some shitty luck thats where rally points come in handy.... if the medic has been down for more than 30 sec he would be able to give up and almost instantly spawn on the SL.
The idea behind the medic is that you DON'T need to use your rally point.

Who says theres always someone covering the medic? What if 2 guys are down including a medic?


Again though, whats wrong with 2 medics? I mean if you're on Muttrah you're gonna take a rifleman specialist anyway. So if you're on a jungle map that doesn't need a grapple then what practical difference is it anyways since you'd basically be working with that those two iron sights?

Riflemen first! Kit role second. Ideally you only need one medic, but practically no plan survives the enemy so don't expect all this 'well this and that should be enough'. A SAW gunner is great for suppression but don't expect that you shouldn't need to try and suppress without one. Same with a medic. One can do the job nicely, but a second one can save your butt when your rally has been overrun. Thats 2 minutes without localized spawns. Those two things can happen at the same time; lose your medic kit and lose your rally.

And as has been said, for two fireteams, if thats your bag, 2 medics is kind of necessary for independent operation.

Oh, and at USA-Forever932, smoke DOES take quite a while to billow. If you act right away, yea it'll work, but smoke plus a few seconds on delay can actually take more than 30 seconds to get proper protection.

[PR]NATO|P*Funk

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Old 2009-04-02, 21:09   #23
USA-Forever932

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Default Re: My most sucessful Infantry squad layouts.

I guess that's true, I suppose the only way to preserve kits is by cycling them out and in again. I tried this once in my days as a medic before I was SL all the time. I tried to cycle someone's kit and I got a nasty response as the SL thought I was just taking his kit and running off.
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Old 2009-04-03, 08:12   #24
PFunk

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Default Re: My most sucessful Infantry squad layouts.

Cycling does work if its crucial. Saving that HAT if theres a tank around is a game changer.

[PR]NATO|P*Funk

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Old 2009-04-03, 13:53   #25
LudacrisKill

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Default Re: My most sucessful Infantry squad layouts.

I think people should stop looking at tactics in so much detail. This game is still more about skill in inf, not tactics.
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Old 2009-04-03, 14:35   #26
gazzthompson

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Default Re: My most sucessful Infantry squad layouts.

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Originally Posted by LudacrisKill View Post
I think people should stop looking at tactics in so much detail. This game is still more about skill in inf, not tactics.
id say the majority of fights are won by skill, but there still is a percentage of tactics needed. and if you are to come up against a another squad or near same skill level then tactics will win it.

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Old 2009-04-03, 16:12   #27
Gracler

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Default Re: My most sucessful Infantry squad layouts.

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Originally Posted by gazzthompson View Post
id say the majority of fights are won by skill, but there still is a percentage of tactics needed. and if you are to come up against a another squad or near same skill level then tactics will win it.
Agree... Tactics can only help you give so much so that you come out alive if your opponent is equal in skill and numbers.
Facing an inferior enemy you could probably kill him head on without even worrien about flanking

Facing a significantly better skilled squad 2 medics...saw and what have you can't save you since they would be spread out and by the time your team starts firein followed up by the saw you would be shot 1 by one by crossfire from a well hidden enemy squad with a good spread.

The more you spread your squad the more dependant you are on the individual skills of the players, hence why i prefer to keep all 5 or 6 players within sight but still with atleast the distance of a grenade damage radius so maximum 1 would take a fatal hit or 2 would get wounded. If i want a flank id use another squad for that purpose...(thats where Teamspeak/mumble ect comes in handy).

since my tactic mostly only include 1 medic and if im alone with no support than my own squad id send in a scout on a flank (granadier possibly) and thereby not wasting the whole squad in case of an ambush or concealed defence position.

Crossing rivers or open fields the Officer and 2 Riflemen would cross first in full sprint and the grenadier and saw and medic stay back. Medic is using binoculars to direct the fire of the saw. In case that the runners take fire the saw suppress...the Grenadier launch smoke close to the enemy, in line with the wounded, while the medic run to get them up and healed, when the smoke screen is thick and the enemy fire stopped.
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Last edited by Gracler; 2009-04-03 at 16:48..
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Old 2009-04-03, 18:54   #28
Danger_6
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Default Re: My most sucessful Infantry squad layouts.

I really don’t think that the squad leader should be with the suppression team. Of course if you are assaulting a position i prefer to have the squad leader or 2ic to go with the assault fire team (usually Charlie FT) as he can adapt situations which might arise while assaulting a position. Secondly the Squad Leader knows what there is to be done so if he moves off without the assaulting section they probably might miss out important objectives to carry out.

Of course other people might have different opinions; i think this is the optimum thing to do:

Charlie Fire Team

1) Squad Leader Kit
2) Grenadier
3) Medic

Delta Fire Team

4) Light Machine Gun
5) Scout (2ic[second in command]) or Medic
6) Rifleman (in Project Reality Terms with Optics is the best choice as they are firing from a distance)
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Old 2009-04-04, 15:22   #29
Gracler

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Default Re: My most sucessful Infantry squad layouts.

The idea of letting 3 pass first (including the SL) is so that you can place a rally point on the other side so you don't need to keep trying to cross open grounds with no cover.

A fire base should have been made on the safe side to provide spawnpoint if the crossing fails in case the rally is quickly overrun.

Not saying that this is the only way... the SL got the scope and better binoculars for spotting very distant enemys, but for the sake of the rally point id let him go first. If the saw gets taken out by a sniper then he can respawn on the enemy side and start advancing.
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Old 2009-04-15, 09:01   #30
CrashNemesisII

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Default Re: My most sucessful Infantry squad layouts.

Since i'm gonna hold on to my SEAL strategy from now on here's the layup for the most effective seal team.

Medic given he holds back and isn't a rambo

Rifleman specialist as we discovered some area's aren't easily climbed and the grappling hook just lets us get nicely behind those nasty X-rays

Light At leave the HAT kits for the grunts in the field, a LAT kit just just right for a jeep, otherwise we'll call in air support

Rifleman Since we do not really rely on supply crates we need all the extra ammo we can get.

Grenadier Little extra firepower, but you gotta love that smoke

[B]Medic[B] never hurts to have a spare (allthough this position could be filled by a qualified marksman)

I do not approve of rambo tactics, but this team, if well oiled and working together nicely cuts through enemy defences like a hot knife through butter.

Lt. Sanderson 22ndMEU Executive Officer
Lead, Follow or get out of my way!
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fireteam, flanking, infantry, infantry squad, layouts, light infantry, mechanized, squad, sucessful
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