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Old 2015-11-29, 21:49   #1
MaxP
Default How to find the ground material?

I'm trying to import the map to my mod, and currently I have a problems with grenade effects, on ground impact.
I know that the problem is in the material interaction, but I can't find the ground material for the map. Yes, I'm new to map modding ))
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Old 2015-11-30, 14:51   #2
Meloonileuka
Default Re: How to find the ground material?

Hi!
Do you have checked this?
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Old 2015-11-30, 16:21   #3
MaxP
Default Re: How to find the ground material?

Quote:
Originally Posted by Meloonileuka View Post
Hi!
Do you have checked this?
Hi. When I select one of the layers, there is no material defined.
I'm trying to import "Fall of tobruk" map, here is the picture:
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Old 2015-11-30, 16:48   #4
[R-DEV]​Rhino
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Default Re: How to find the ground material?

Do you have permission from the FH2 team to use and modify their map?

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Old 2015-11-30, 17:59   #5
Meloonileuka
Default Re: How to find the ground material?

You're missing files. e.g. this folder levels/fall_of_tobruk/editor, and i don't know how to create a new editor folder without original files (colormaps, detailmaps, gameplayobjects.con etc.) and maybe other files missing.

and you need permission from the FH2 team.
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Old 2015-11-30, 18:20   #6
MaxP
Default Re: How to find the ground material?

I only need permission if I'm going to share the modified content to someone, and I think it will never happens This is only for private purposes, maximum - for two players at LAN.
But, of course, I understand your worries.

Anyway, thank you all very much.
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Old 2015-11-30, 18:33   #7
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: How to find the ground material?

without the groundproperties.con file there is no easy way to find out the ground material of a map unfortunately. Could try asking the FH2 team?

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Old 2015-11-30, 20:32   #8
MaxP
Default Re: How to find the ground material?

Quote:
Originally Posted by [R-DEV]Rhino View Post
without the groundproperties.con file there is no easy way to find out the ground material of a map unfortunately. Could try asking the FH2 team?
I'll try, but I'm almost sure that I can find it later with "reverse-engineering" method - by searching for proper effects on material collisions.
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Old 2015-11-30, 20:40   #9
[R-DEV]Mineral
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Default Re: How to find the ground material?

open terrain.raw with hexeditor. It's in there AFAIK.

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Old 2015-11-30, 21:20   #10
[R-DEV]​Ason
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Default Re: How to find the ground material?

Why don't you just set new materials? All you need to do is set materials that fit the detail textures and then paint a little bit with every layer, if you don't have the original color textures just use something similar and paint on places that you don't see that much. Then resave everything that has to do with terrain (terraindata is most important I guess, but might aswell check everything). After that the map will have materials and I guess there should be no problems with effects?

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Last edited by [R-DEV]Ason; 2015-11-30 at 21:28..
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