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#82 |
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dunem
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#83 |
![]() Join Date: Jun 2009
Posts: 31
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yes I see, only the content was mentioned at the beginning of this topic but not the location...
I think the file is called sth. like that: "dummyobjectsxpack.con" and it's located somewhere in the mods/xpack/objects -directory hope this is the answer to your question... >.< |
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#84 |
Retired PR Developer
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in Objects_client.zip\Weapons\Handheld\nsrif_grapplin ghook theres a meshes, sound and textures folder. the other is in mods\xpack\Objects\Weapons\Handheld\nsrif_grapplin ghook\info where theres only a picture of the hook. i'm not talking about fastropes but a simple edit of some values so i can throw the hook higher. with all this talk about clever coding and what not there should be someone who knows where the actual editable grappling hook file is? and please share it. it has taken a week now to get someone to tell a location of a effin file.
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#85 |
Retired - Project Manager
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mods/pr/objects/weapons_server.zip/weapons/Handheld/nsrif_grapplinghook
and mods/pr/objects/common_server.zip/DummyObjects.con contain editable code for the grappling hook. |
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#87 | |
![]() Join Date: Jun 2009
Posts: 31
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![]() Quote:
![]() ![]() ![]() Anyway, what's the status Hjid !? I'm afraid but I can't find ANY TIME at spending on animating... | |
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Last edited by j0g32; 2010-06-18 at 19:16..
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#88 |
![]() Join Date: Apr 2009
Posts: 74
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Location: Trondheim
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I managed to edit the parachute to act like the fastrope, still invisible ropes and the basic parachute animation, but it's getting there.
But there is one thing I would like to know before I eventually edit the parachute animation. Is it possible to have two different parachutes with different animations on the same map? |
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#89 |
![]() Join Date: Mar 2008
Posts: 488
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Parachute will take one of weapon slots right ?
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Tags |
code, fast, roping, workshop |
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