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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-01-30, 19:14   #11
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by UncleSmek View Post
It is pretty reasonable to have it like it is. The HAT usually find its way to the correct squad sooner or later in the game.
Unless they sit in an AA guarding the mortar FOB.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2018-01-30, 19:29   #12
LimitJK
Default Re: HAT being snatched at beginning of round.

how about making stationary AT worth shit again so its no more asset steamroll and gamey suggestions like every second squad an eryx.


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Old 2018-01-30, 21:11   #13
PBAsydney

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Default Re: HAT being snatched at beginning of round.

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Originally Posted by LimitJK View Post
how about making stationary AT worth shit again so its no more asset steamroll and gamey suggestions like every second squad an eryx.
Yes, because a weapon that kills literally anything in the game in one shot except the front armor of a main battle tank obviously needs to be buffed.




HITREG CARRY
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Old 2018-01-31, 01:54   #14
Psyko

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Default Re: HAT being snatched at beginning of round.

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Originally Posted by LimitJK View Post
how about making stationary AT worth shit again so its no more asset steamroll and gamey suggestions like every second squad an eryx.
The discussion is about HAT

the reason its different is obviously that the TOE is not mobile.


And imo the hat should be an infantry prophylactic against heavy armour.
The lat is prophylactic against light armour.
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Old 2018-01-31, 05:20   #15
UncleSmek

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Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Unless they sit in an AA guarding the mortar FOB.
True, but if that is the case someone hopefully can convince them to make good use for it. They either rush into combat dying and you take the kit when it respawns or they actually manage to make good use of it. Either way you win
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Old 2018-01-31, 19:16   #16
mries
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Default Re: HAT being snatched at beginning of round.

IMO a delayed hat would fit. Or maybe a delayed dropkit hat on every map. Making it necessary to get your hat at e.g. the repair station of your main. So it is not requestable at any random crate.

By making it delayed it still gives the hat to the patient nonretard leet player which is waiting at main ready to get trans'd into enemy territory and hunt where the tanks at.
With the dropkit idea, on maps where tanks are available from the beginning, the dropkit is available as well.

This makes it almost necessary to have a 'reserved dedicated' hat person waiting/being ready at main.

Sorry for the suggestion though, just my 2cents

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Old 2018-01-31, 20:28   #17
PatrickLA_CA

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Default Re: HAT being snatched at beginning of round.

It's fine as it is. Sometimes you'll have experienced people using it, sometimes not. It's the same with every kit and asset in the game.

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Old 2018-01-31, 21:01   #18
MOSES!
Default Re: HAT being snatched at beginning of round.

why not have the team be able to use 2 hats kits instead of 1 per team like the snipers kits
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Old 2018-02-01, 16:02   #19
Psyko

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Default Re: HAT being snatched at beginning of round.

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Originally Posted by MOSES! View Post
why not have the team be able to use 2 hats kits instead of 1 per team like the snipers kits
it used to be like that a few versions ago. but it was overkill sometimes.

then again, the range was infinite back then, now the range isnt. and map view distances are longer too.

and tanks have directional armour.

there might be an argument for 2 hats again
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Old 2018-02-01, 17:56   #20
chrisweb89
Default Re: HAT being snatched at beginning of round.

If possible I would be ok for being back 2 HATs on 4km maps, or atleast their layers that have a heavy tank focus, but 2 HATs on a 2km apc map is going to make them irrelevant.
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