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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2017-07-10, 20:28   #21
doop-de-doo
Supporting Member

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Default Re: Skirmish Large

I was hoping for a dense construction complex with lots of very small cap zones on different floors in different buildings.

Don't build any new assets. Just pile them all over each other.



Sorta unrelated: only pistols, rocks and fists allowed.


B4TM4N
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Old 2019-10-28, 20:08   #22
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

Most important bump of all. Dont make us lose ww2 pop quicker than needed pls just because fallujah outseeds everything at all times ty

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Old 2019-10-28, 21:04   #23
Rabbit

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Default Re: Skirmish Large

Load of possible seeder maps are already in-game. Gaza AAS/ins inf, Goose Green, Shithaha Skirmish.

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Old 2019-10-28, 23:28   #24
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Skirmish Large

Not convinced this idea would beat Fallujah.

Quote:
2nd: The fact that insurgency games last way longer than skirmish games.
So if INS > Skirmish, why don't people seed on Al Basrah, Marlin, Black Gold or Dragon Fly?

Is it really INS or is it map itself?

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Old 2019-10-29, 17:01   #25
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

If it was the map itself then fallujah skirmish would be an option but it isnt.

To answer your question: its both. But the factor you quoted is the biggest influence still. I even gave an explanation and arguments but apparently these things dont mean anything anymore in 2019, anywhere.

To answer your examples:
2k bad for seeding
2k bad for seeding
4k bad for seeding
2k bad for seeding

Remember that skirmish maps are always smaller. So the size argument only goes for ins.

And it cant be the gamemode as literally every server forbids destroying caches. So what really is left to argue about?

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Old 2019-10-29, 23:00   #26
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Skirmish Large

In that case I have a solution: add AAS to Fallujah with tons of tickets and no assets. No caches to destroy, no tank to roll over dozen players. Sound good?

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Old 2019-10-30, 07:34   #27
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

I really dont know if you are tolling or joking or idk. And I also dont know why

But what you are suggesting is basically a small map, AAS, tons of tickets... Sounds exactly like what I am suggesting here. The exception being ofc that I want the map to be even smaller (skirmish sizes) and that I want to see other maps being able to be used in seeding.

But what you are suggesting would basically replace Fallujah Ins already.

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Old 2019-10-30, 10:12   #28
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Skirmish Large

Well good, then we have the same idea and agree.

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Old 2019-11-22, 01:29   #29
UncleSmek

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Default Re: Skirmish Large

Bump.

This would improve the idleness of seeding and have the community engaging at a totally different level before server fills up. The implementation of this kind of map/mode/layer is long overdue!
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Old 2019-11-22, 15:55   #30
[R-DEV]​Outlawz7
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Default Re: Skirmish Large


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