project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
13 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2009-11-11, 01:01   #1
dunem666

dunem666's Avatar
Send a message via MSN to dunem666
Default [Map] Bagdhad (2km) [WIP]

** AUGUST 2018 UPDATE INFO:
I am currently working on a new French map which has incredible detail, and hence to massive amount of time required. I feel the new map would be much more worthy of Bagdhad. With the right static objects in Bagdhad and a good 20+ hours of terrain paining / under/over growth detail, I would consider it to be complete. I do hope to finalise this map in the next 6 months. **

So, to those whom played or tested my older version of Baghdad in the last 2 years, forget it!

I hereby present a few screenies of Baghdad V2. Since V1, the map has undergone some major changes to represent baghdad both in its current and past days during the war on iraq. Mixing and matching the landmarks of baghdad, I have collaborated the best into this 2km multi terrain map.

Ive also had a lot more mapping experience in the last year and have learned a lot more about mapping standards of which i hope to meet and maybe push this forward one day for possible release into the mod.

The map is still suitable for the PMC if and when the faction is complete, but for now, its perfect as a USMC vs Insurgency gamemode with so many different cache locations. Oh how epic it could be.

Screenies..... Enjoy!

WIP - USMC Entry point / Makeshift VCP


Dora - City outskirts (South)




Upperclass Housing


City (Al Faw District)





The only Surviving Mall in Iraq

Sort of....

WIP City Train Station


Al Faw Palace



I will upload a few more at a later date, the minimap wont be done until very last.
dunem666 is offline
Last edited by dunem666; 2018-08-25 at 11:51.. Reason: New Screenshots (feb11)
Reply With Quote
Old 2009-11-11, 01:14   #2
BloodBane611
Supporting Member

BloodBane611's Avatar
Default Re: (MAP) Project Reality comes to Bagdhad

That looks awesome! What size is it?
BloodBane611 is offline Reply With Quote
Old 2009-11-11, 01:48   #3
Sadist_Cain
Supporting Member

Sadist_Cain's Avatar
Default Re: (MAP) Project Reality comes to Bagdhad

that would be an epic large map

Sadist_Cain is offline Reply With Quote
Old 2009-11-11, 01:52   #4
HangMan_

HangMan_'s Avatar
Default Re: (MAP) Project Reality comes to Bagdhad

Screen shots? Minimap? Reference looks nice.



PR Community Faction Team - "Getting Sh*t Done..."
HangMan_ is offline Reply With Quote
Old 2009-11-11, 07:57   #5
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

looks great cant wait for your minimap


Amok@ndy is offline Reply With Quote
Old 2009-11-11, 08:55   #6
Jonny
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Top right island is too easy to cut off.

And what is it with every mapper giving the INS a main?
Jonny is offline Reply With Quote
Old 2009-11-11, 10:13   #7
galeknight1

galeknight1's Avatar
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Dang, this map looks like it would be epic. I'll help beta test if you get it up and running.
galeknight1 is offline Reply With Quote
Old 2009-11-11, 11:37   #8
MrSh@vid
Supporting Member
Send a message via MSN to MrSh@vid
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Looks good-looking forward to the screenshots.



MrSh@vid is offline Reply With Quote
Old 2009-11-11, 16:33   #9
zheaven
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Yes, this looks awesome!
I would want to test it!
zheaven is offline Reply With Quote
Old 2009-11-11, 17:55   #10
OkitaMakoto
Retired PR Developer
Supporting Member

OkitaMakoto's Avatar
Send a message via AIM to OkitaMakoto Send a message via MSN to OkitaMakoto
Default Re: [Map] Project Reality comes to Bagdhad [WIP]

Good choice, but Id say leave more room on the western[left] side of the river. I mean, at the midpoint on the far west, its got that little sliver to cross from top half to bottom half of map, but its a small sliver... would be way gamey to have that area get blocked off my like, one rifleman when in reality youd have all the terrain out west to use. Know what I mean?
OkitaMakoto is offline Reply With Quote
Reply


Tags
2km, bagdhad, map, project, promo, reality, updated, vid, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 13:13.