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09 Dec 2019, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2018-02-05, 13:41   #41
PatrickLA_CA

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Default Re: Remove commo rose voice

Yeah, I don't think anyone will have an issue with slightly larger storage requirements. Much better than losing the commo rose voices.

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Old 2018-02-05, 20:08   #42
SovietBear4

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Default Re: Remove commo rose voice

Quote:
Originally Posted by CAS_ual_TY View Post
I was asked about this in teamspeak and why I would suggest something like this.

Basically:

We sacrifice a lot of different factions on the same map, as these voices are set per map, not per layer for, well... these voices.

Might only be me, but I think having completely different factions on some maps could be really interesting. Would also require some work of course, that needs to be kept in mind.
Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.

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Old 2018-02-05, 21:18   #43
PatrickLA_CA

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Default Re: Remove commo rose voice

Don't you read the posts before replying? There's a way to retain the voices and have multiple faction variants with a very slight increase in size so the argument of variety vs. voices is no longer valid.

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Old 2018-02-05, 21:21   #44
sweedensniiperr
Supporting Member

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Default Re: Remove commo rose voice

Quote:
Originally Posted by SovietBear4 View Post
Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.
is this irony

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Old 2019-10-28, 20:08   #45
CAS_ual_TY
PR Server License Administrator

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Default Re: Remove commo rose voice

Bumpbump

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