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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2017-06-30, 22:14   #11
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Emplacement icons

We could just place a custom map marker on them, bit of extra work though.
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Old 2017-07-01, 23:32   #12
bahiakof

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Default Re: Emplacement icons

Quote:
Originally Posted by [R-CON]AlonTavor View Post
We could just place a custom map marker on them, bit of extra work though.

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Old 2017-07-02, 09:17   #13
Jacksonez__

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Default Re: Emplacement icons

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Originally Posted by bahiakof View Post
I can't understand how this isn't implemented yet

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Old 2017-07-02, 12:57   #14
[R-CON]​Suchar
PR:BF2 Contributor
Project Reality Beta Tester
PR Server License Moderator

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Default Re: Emplacement icons

Quote:
Originally Posted by bahiakof View Post
Yeah, its IMO the best solution.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
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Old 2017-07-02, 13:22   #15
bahiakof

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Default Re: Emplacement icons

Quote:
Originally Posted by Jacksonez__ View Post
I can't understand how this isn't implemented yet
The content that you see in the video is ready : Icons in good definition, scripts, Atlas02.dds updated for 1.4.11. What's missing is a python module to create the icons on the map. A good Python programmer is missing to finish the project

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Old 2018-01-31, 15:21   #16
HOLLYWOODY
Banned
Default Re: Emplacement icons

Is this still just a suggestion? Any action happening behind the scenes?

I think we should also add emplacements to the in-game asset list alongside vehicles and area attack.
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Old 2018-04-06, 08:28   #17
HOLLYWOODY
Banned
Default Re: Emplacement icons

Are we leaving this on the back burner?
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Old 2018-04-06, 15:38   #18
lakinen
Default Re: Emplacement icons

No need to add icons, there are several reasons for this.
-The commander when clearing the assets in 90% of the cases wipes the fob because the assets is too close to the fob(he did not care if he saw friendly tow, AA ...)
-With these bookmarks, map become confusing (too many tags in one place that slows down the dynamics of the game much), count on this and the commander's addition of hostile tags
-Maybe add a label for friendly mortars, but it is difficult to delete only their own from the viewpoint of the commanders, and not to delete the fob(they're always close to each other).

In the future, a couple of icons should be added to the commander menu.
Communication between sq leaders is the most important if you want to solve unnecessary assets.

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Old 2018-04-07, 22:35   #19
chrisweb89
Default Re: Emplacement icons

Having a tow deployed in a forested map or yamalia, can be a massive pain in the ass to find, even when you are the SL that put it there... The emplacements already show up on pr tracker, so just do the same for ingame.
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Old 2018-08-27, 21:43   #20
bahiakof

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Default Re: Emplacement icons

Quote:
Originally Posted by lakinen View Post
No need to add icons, there are several reasons for this.
-The commander when clearing the assets in 90% of the cases wipes the fob because the assets is too close to the fob(he did not care if he saw friendly tow, AA ...)
-With these bookmarks, map become confusing (too many tags in one place that slows down the dynamics of the game much), count on this and the commander's addition of hostile tags
-Maybe add a label for friendly mortars, but it is difficult to delete only their own from the viewpoint of the commanders, and not to delete the fob(they're always close to each other).
Disagree with you. Who knows how to play as commander, will know how to use these icons for the best orientation of the team and define strategies.

Now if a player who does not know how to use such tools and is a bad commander, it is enough for the leaders to get him out of control.

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