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Old 2018-02-04, 15:47   #1
[R-DEV]​Outlawz7
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Default Shahadah Map feedback thread

Please leave map related feedback for Shahadah here. FPS issues, gamemode layers etc.

Issues with Polish faction in general belong elsewhere.

Thanks

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Old 2018-02-04, 16:38   #2
Rabbit

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Default Re: Shahadah feedback thread

City needs to be expanded.

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Old 2018-02-04, 22:12   #3
VTRaptor

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Default Re: Shahadah feedback thread

Quote:
Originally Posted by Rabbit View Post
City needs to be expanded.


Only issue with the map is muh FPS and light assets being better for PL, but if the Ain Jaria (Dzik) is going to be added to MEC, then i think balance will be fine.


@edit If there was that expanded version, there would be no need for this retarded western layout. But then again - muh FPS.
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Last edited by VTRaptor; 2018-02-05 at 09:57..
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Old 2018-02-10, 04:15   #4
waldov

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Default Re: Shahadah Map feedback thread

Cool map, but AAS alt is too unfair for the simple reason that the Iraqi Insurgents are the worst armed faction in the game by a long shot and have limited versatility.
Want something as simple as AR's and LAT's in your squad? Better hope you've got a safe ride to or from main. your medics are essentially unarmed so scratch off another much need piece of what limited firepower your squad has. Need a scoped gun or grenadier to deal with that pesky lmg or sniper? well you don't even have the latter and the 3 scoped guns your team does have, are probably taken by some 1337 lonewolve's who aren't any use to your team.

The Iraqi Insurgents really just need an alternate load out for AAS maps, just to put them at-least nearly on par with other factions like Taliban, Hamas or Militia, it's a problem more tickets can't solve.

Beside's that its probably one of the better urban maps to grace PR in awhile, being well laid out and aesthetic, Haven't noticed the same FPS issues that people have said about Outpost as well so thats good.

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Old 2018-02-10, 09:19   #5
[R-DEV]​Outlawz7
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Default Re: Shahadah Map feedback thread

AAS Alt is removed for next release and replaced with an Insurgency layer.

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Old 2018-04-04, 18:55   #6
Wyrdstone
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Default Re: Shahadah Map feedback thread

I found myself inside a large rock very easily. Just walked into it from the south side by accident.

Some screenshots here as to exact location:

[F|H]Dansolo on PR (just to make things confusing)
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Last edited by [R-DEV]Outlawz7; 2018-04-04 at 21:50..
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Old 2018-04-04, 21:50   #7
[R-DEV]​Outlawz7
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Default Re: Shahadah Map feedback thread

Already fixed for next patch.

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Old 2018-06-04, 13:14   #8
Michael Z Freeman

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Default Re: Shahadah Map feedback thread

Hi. New COOP support is excellent but there are some issues ...

1. Polish side never use vehicles or helicopters at their main base.

2. If the bridge is destroyed then AI soldiers get stuck there and can never take/hold the southern most CP in the city.

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Old 2018-06-04, 13:22   #9
Rabbit

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Default Re: Shahadah Map feedback thread

River should be shallow enough for vehicles, just needs meshed.

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Old 2018-06-04, 16:33   #10
[R-CON]​Double_13
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Default Re: Shahadah Map feedback thread

Quote:
Originally Posted by Michael Z Freeman View Post
Hi. New COOP support is excellent but there are some issues ...

1. Polish side never use vehicles or helicopters at their main base.

2. If the bridge is destroyed then AI soldiers get stuck there and can never take/hold the southern most CP in the city.
As outlawz and I ported the map to coop.

1. The map is designed to be humans VS bots on a public server.
For this exact reason the polish forces do not have any bot assets as this would result in them been used by humans and the map been really easy.

2. I could add the metal plates under it like was done on khami.

@Rabbit: River should be meshed but the bridge does not have an AI template so the bots do not know it is destroyed. As the bridge is green mesh =faster road they will keep using that.

For bugs. The BMP3 is marked on the polish side while it shouldn’t. The public GPO shows it spawns on team1 and not on team2
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Last edited by Double_13; 2018-06-04 at 19:00..
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