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Old 2013-12-01, 11:12   #41
Kovanaama

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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

Fixed the whole roof. Now the windows are curved and better. Also cutted down 2000 tris. What do u think?

http://p3d.in/oEXdD


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Last edited by Kovanaama; 2013-12-01 at 11:12.. Reason: forgot the link
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Old 2013-12-01, 21:11   #42
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

If it isn't 1p interior model I suggest cutting tris on steering wheel. Right now it is more detailed than car wheels.
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Old 2013-12-02, 06:52   #43
[R-DEV]​camo
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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

most 1p steering wheels are not even that detailed

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Old 2013-12-02, 08:45   #44
[R-DEV]​Rhino
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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

Looks pretty good but still think its pretty streched just going from memory and think you are putting too many tris into the small details and not enough into the big things like the wing mirrors and other small things like that don't need anything like as many tris as you've given them. Also remember a lot of the small details can be done though normal maps.

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Originally Posted by camo_jnr_jnr View Post
most 1p steering wheels are not even that detailed
well that's mainly down to a lot of vehicles not having proper 1p models. The 1p steering wheel should be pretty high poly since its right in your face, 3p should be low poly.

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Old 2013-12-02, 14:13   #45
Kovanaama

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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

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Originally Posted by [R-DEV]Rhino View Post
Looks pretty good but still think its pretty streched just going from memory and think you are putting too many tris into the small details and not enough into the big things like the wing mirrors and other small things like that don't need anything like as many tris as you've given them. Also remember a lot of the small details can be done though normal maps.
Ok. I try to cut more tris and add them more visible location. Thanks for advice.


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Old 2013-12-03, 14:00   #46
Tim270
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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

Yeah Like Rhino says leave the steering wheel as is - its good atm, its one of the main things, right in the players camera that will really kill any illusion of being inside a real vehicle when you have a blocky steering wheel that just looks out of place.

Whole vehicle looks a little wide maybe? Also I think for the wheels it might be best adding a bit more detail. It will quickly push your tricount up, but giving the inner wheel some geometry and can give it that real extra feel of detail. You can easily Lod it out on the second lod too.

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Old 2013-12-04, 17:38   #47
L4gi
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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

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Originally Posted by lucky.BOY View Post
Flashbacks... Wow, so bad, so car, much hate.

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Old 2014-01-23, 07:25   #48
Kovanaama

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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

I have been a bit busy for RL issues but i managed to work with the model so here you have a little update. UVW:s done on the exterior.



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Old 2014-01-23, 15:11   #49
Spush
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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

Can we see the uv sheet?
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Old 2014-01-23, 16:18   #50
Kovanaama

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Default Re: [Vehicle] Land Rover Defender [WIP](FDF,GB)

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Originally Posted by Spush View Post
Can we see the uv sheet?


There you go. Interior will go in the empty slot.


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