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Old 2017-11-12, 16:41   #11
[R-DEV]​rPoXoTauJIo
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Default Re: Question about Vehicle Texture/Camo.

Obviously we won't allow online profiles that didn't passed files check. Create offline profile.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2017-11-13, 05:25   #12
solidfire93

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Default Re: Question about Vehicle Texture/Camo.

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Obviously we won't allow online profiles that didn't passed files check. Create offline profile.
Edit : ok i'll try that...
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Last edited by solidfire93; 2017-11-13 at 05:47..
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Old 2017-11-13, 15:40   #13
solidfire93

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Default Re: Question about Vehicle Texture/Camo.

works in game perfectly, first test : i changed this camo very quickly i'll go more deeper for the next upcoming camos in the future..

WIP :




kind Regards and thanks for the Help...
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Old 2017-11-13, 16:29   #14
Rabbit

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Default Re: Question about Vehicle Texture/Camo.

I too had made one some time ago, unfortunately for me the UV map changed.


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Old 2017-11-13, 21:05   #15
solidfire93

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Default Re: Question about Vehicle Texture/Camo.

some test camo's : feed-back would be appreciated.

enjoy...

MEC version : Based on Iraqi mig-21 during iran-iraq War 1980's.






Vietnam version :




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Old 2017-11-13, 21:10   #16
[R-DEV]​Rhino
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Default Re: Question about Vehicle Texture/Camo.

Cool but seem to be missing some dirt and lighting to help make it feel more realistic.

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Old 2017-11-14, 04:55   #17
solidfire93

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Default Re: Question about Vehicle Texture/Camo.

Quote:
Originally Posted by [R-DEV]Rhino View Post
missing some dirt and lighting to help make it feel more realistic.
ohh shit, i really have no idea how to do that,especially lighting stuff... any tut out there ?
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Old 2017-11-14, 06:35   #18
[R-DEV]​Rhino
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Default Re: Question about Vehicle Texture/Camo.

Well its not normally something a texture artist does, more the 3D modeller gives to the texture artist but the problem you have working with these flat textures is you don't have the AO map separate from the other layers so either you want to try and bring it out of the existing textures, or can make your own.

https://www.youtube.com/watch?v=DUtwUGL7V6g


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Old 2017-11-14, 09:00   #19
[R-DEV]​Hokunin
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Default Re: Question about Vehicle Texture/Camo.

IMHO The near tail star logo on vietnam jet is too saturated and too bright. You need to tone down colors, darken a bit and add some scratches on it like it is a painted thing on fuselage not a neon sign.

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Old 2017-11-15, 05:24   #20
solidfire93

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Default Re: Question about Vehicle Texture/Camo.

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Originally Posted by [R-CON]Hokunin View Post
IMHO The near tail star logo on vietnam jet is too saturated and too bright. You need to tone down colors, darken a bit and add some scratches on it like it is a painted thing on fuselage not a neon sign.
i'll make more camos, this is not the final work.. yeah the star was too bright, i'll fix those when i have free time... thnx for feedback

btw do we have a stock MIG-21 or any other jet's in this game that have no camo, it would be way to easy and useful for me to make several camos' and paintjob's... not just the MIG-21, the other jet's too...

also is there a way to remove the main camo that vehicles have in game ? like erasing the current camo texture and adding new one ? with out painting it over the original camo texture... ?
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Last edited by solidfire93; 2017-11-15 at 05:31..
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