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Old 2012-01-18, 13:11   #41
Limeni[BiH]
Default Re: Wargame European Escalation

lol I just realized something, this is an RTS game and whole time for some reason unknown to me I thought this is an FPS?!
God I'm stupid
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Old 2012-01-18, 14:48   #42
youm0nt

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Default Re: Wargame European Escalation

Looks like micromanagement hell.

(o,o)
|)__)

-"-"-
O RLY?
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Old 2012-01-18, 14:52   #43
Brainlaag

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Default Re: Wargame European Escalation

Quote:
Originally Posted by youm0nt View Post
Looks like micromanagement hell.
that was men of war , yet one of the best RTS games out there.
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Old 2012-01-18, 16:44   #44
Pvt.LHeureux
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Default Re: Wargame European Escalation

Yeah Men of War micromanagment was too high :S

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-01-18, 20:05   #45
BroCop

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Default Re: Wargame European Escalation

Thats because you guys are playing it wrong. You are supposed to get most of your shit macromanagement style and go heavy micro with a few crucial units.

That said. I want MoW system, otherwise infantry combat is gonna suck.

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Old 2012-01-18, 22:28   #46
Brainlaag

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Default Re: Wargame European Escalation

Quote:
Originally Posted by CroCop View Post
Thats because you guys are playing it wrong. You are supposed to get most of your shit macromanagement style and go heavy micro with a few crucial units.

That said. I want MoW system, otherwise infantry combat is gonna suck.
^That, or for the sake of mainstream and simplicity atleast something COH like.
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Old 2012-01-18, 22:41   #47
Pvt.LHeureux
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Default Re: Wargame European Escalation

Please no, it was just too much in MoW....... finding ammo for EACH men, freaking annoying.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-01-18, 22:44   #48
Polka

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Default Re: Wargame European Escalation

So is there no more specific release date other than February on Steam?

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Old 2012-01-18, 23:10   #49
Farks

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Default Re: Wargame European Escalation

Dang, that looks pretty good.
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Old 2012-01-20, 22:34   #50
eddie
The [R-MOD]s' Poodle

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Default Re: Wargame European Escalation

Two new videos for you all, information on NATO units and some information I've gathered through beta testers' forum posts:

[youtubehd]dvvmUrpUWxU[/youtubehd]
[youtubehd]zgHFGzNql0s[/youtubehd]

NATO units (called 'decks' I'm assuming we can make our own forces from multiple nations):
Wargame - European Escalation • View topic - Beta NDA relaxed

*Command trucks are used to take sectors
*Infantry are DEADLY if ignored. ATGMs have longer range than tanks, miss a lot though.
*Veterancy upgrades through unit XP or you can pay more points to deploy the unit as a veteran
*Deployment zones and points are used to deploy forces, limited points though
*Units are harder to kill but less will be deployed due to the nature of the game
*Artillery (and mortars!) have poor first round accuracy but with the use of a spotter they improve their hit radius
*Tanks and APCs have stabilisers, optics and armour thickness varies on the side it's used

*There's more but I've worked between reading the forums and writing this

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airland, alb, battle, dragon, escalation, european, game, nato whine, red, ronaldreagansatan, t80u op, wargame
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