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Old 2020-03-04, 07:39   #31
Wicca
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

How will server management be handled, can anyone download the server files and host, or is it license based?
Will the license cost money?


How many players per server max? How many players per squad?

Will you have a mumble-Esque proximity voice chat for players on the same team?


Xact Wicca is The Joker. That is all.
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Old 2020-03-04, 14:41   #32
[R-DEV]​mectus11
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

PR:BF3 WW2 when?




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Old 2020-03-16, 10:37   #33
3ti65
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3



We had someone leak footage from an internal playtest, so might as well link that here while its out there. Keep in mind that this was recorded in September 2019, since then we've completely redone the UI and a bunch of other things.

@Wicca:

Server licenses will be given for free to server admins / communities. Only conditions are to properly host the server in terms of admining, behaviour towards players and to not alter the source code in any way to create a uniform experience for everyone. (Same as PR basically)

Players per server are 100, 8 Players per squad (9 in total).

We have our own mumble client yes and its linked to the game.

@mectus:

no
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Old 2020-03-16, 10:43   #34
Wicca
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by 3ti65 View Post


We had someone leak footage from an internal playtest, so might as well link that here while its out there. Keep in mind that this was recorded in September 2019, since then we've completely redone the UI and a bunch of other things.

@Wicca:

Server licenses will be given for free to server admins / communities. Only conditions are to properly host the server in terms of admining, behaviour towards players and to not alter the source code in any way to create a uniform experience for everyone. (Same as PR basically)

Players per server are 100, 8 Players per squad (9 in total).

We have our own mumble client yes and its linked to the game.

@mectus:

no
Thank you so much for answering, I hope to apply for a license as soon as I know how

I guess your friends were trolling me in-game the other night..


Xact Wicca is The Joker. That is all.
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Old 2020-03-16, 11:37   #35
3ti65
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by Wicca View Post
Thank you so much for answering, I hope to apply for a license as soon as I know how

I guess your friends were trolling me in-game the other night..

Dont believe anything that you dont have from official sources, even the video above contains some falsehoods. e.g. you dont need to be a patreon subscriber to participate in the internal playtests, just sign up for QA in the RM Discord:

https://discord.gg/sNwbeHC
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Old 2020-03-16, 13:06   #36
Wicca
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by 3ti65 View Post
Dont believe anything that you dont have from official sources, even the video above contains some falsehoods. e.g. you dont need to be a patreon subscriber to participate in the internal playtests, just sign up for QA in the RM Discord:

https://discord.gg/sNwbeHC
I signed up as a tester.


Xact Wicca is The Joker. That is all.
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Old 2020-03-18, 06:01   #37
Rogue_Assassin
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

So excited for this mod! Good luck on working on it and i'll see if i can help in any way possible
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Old 2020-05-28, 23:56   #38
3ti65
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

It's about time!

After almost 4 years in development and multiple delays, we're proud to announce that we're moving into the final development phase of the first version of BF3: Realitymod ! After an insane amount of work with some incredible obstacles to overcome, we're finally getting to the point where we can see the light at the end of the tunnel. Below the sign up links you'll find additional information about the mod with (hopefully) everything you need to know about it.

---------------------------------------------------------

Sign up for Early Access / Member of QA:

In order to sign up for Early Access / Member of QA, you must
be on discord: https://discord.gg/sNwbeHC
sign up the application form: https://docs.google.com/forms/d/e/1....rm?usp=sf_link
The mod will be released this year, early access / closed alpha phase has already started.

---------------------------------------------------------

What is BF3: Realitymod?

BF3: Realitymod is an advanced and highly dedicated modification for the Battlefield 3 modding framework Venice Unleashed. It aims to achieve a similar experience as its predecessor BF2: Project Reality with the focus set on teamwork and communication while also applying a more realistic gameplay style. Important: the first release is to be seen as a proof of concept, to show that this scale of a mod is indeed possible. It contains fully functioning gameplay for one gamemode (AAS), fully modified infantry gameplay and modified maps. However, modified assets (vehicles, helicopters, etc.), although very much possible and already done to a great extend, are likely not gonna be part of the scope of the very first release. This allows the devs to focus their limited time and resources on getting the core gameplay and the UI on point. Everything coming after will build on top of that basic foundation.

Here are some confirmed features for the initial release to give you an idea of the scope of the modifications:
  • Removed spawning on players and flags
  • Added placeable spawn points for squads (rallypoints) and for the whole team (FOBs)
  • Proximity voip and channel voip (Squad channel, Squadleaders channel) made with a custom standalone mumble client
  • 9 custom kits with weapon attachement customization, each kit has a dedicated role (Medic, Squadleader, etc)
  • Completely custom, minimalistic UI to support a more immersive gameplay:
    • Redone minimap and icons
    • Squad selection menu
    • Kit selection menu
    • Compass
    • Loading and end screen
    • Scoreboard
  • No blue tint
  • Advanced maps (Vanilla maps that have been enlarged / modified using MapEditor.)
  • Custom weather / daytime / nighttime
  • Modified terrain behavior (e.g. real craters from explosions)
  • Slowed down player movement speed
  • Revamped health mechanics:
    • Bleedout mechanics
    • Limited revives
    • New medicbag healing system
    • Field dressings
  • Changes to gun mechanics to be more realistic:
    • Aiming down sights (ADS) time
    • Field of View (FOV)
    • Projectile damage
    • Different or no tracers
    • Reload time
    • Projectile speed
    • Full mag reload
  • Suppression is visual only
  • Higher tickrate for both client and server
  • 100+ players on a server
  • Custom gamemodes (AAS, INS will come soon)
  • Expanded vanilla maps (WIP)

Alongside Realitymod we've been working on a fully integrated Map Editor, allowing everyone to create custom maps directly ingame together with multiple people simultaneously.

What is Venice Unleashed (VU)?


Venice Unleashed is a framework for BF3 that allows for the creation of mods and custom content, offers private server hosting, and provides various improvements to the core Battlefield experience, such as high tickrate servers, configurable suppression and color correction, and more. Find more information here: https://veniceunleashed.net/about


What are the requirements to play this?

You need a legit, licensed, and up-to-date version of BF3 installed on your computer, along with the Venice Unleashed client. Obviously your PC needs to be able to run BF3, there might be a slight performance impact with VU, but its marginal.


Do I need to own Battlefield 3 to play this?


Yes, absolutely. VU verifies your ownership of BF3 through Origin before you can start playing. VU does not and never will work with cracked or pirated copies.


What about the DLCs?


You need the DLCs to play in servers using DLC content as you would in the vanilla game. Realitymod uses all DLCs, so make sure to own all DLCs (e.g. BF3 Premium).


Will I get banned for using this?

No. VU functions separately from vanilla BF3 and does not modify any game files. That means that you can just launch BF3 like you normally would through Battlelog and it's like VU was never there. Any changes to your game data are performed at your discretion with the use of third party mod tools.

Patreon (including some screenshots):

https://www.patreon.com/bf3realitymod

---------------------------------------------------------
DISCLAIMER:
This project is not affiliated with EA or DICE. Battlefield is a registered trademark of Electronic Arts Inc. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
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Old 2020-05-29, 04:21   #39
[R-DEV]​camo
PR:BF2 Developer
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

We still get questions asking if this is us working on it because of the name. You should try harder to separate the project origins. You said you might change it before release, is this still the plan?

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Old 2020-06-01, 10:34   #40
3ti65
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

We're not gonna change the name before release. We'll make it clear upon release that we're not affiliated with PR.
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