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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
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Location: Novocherkask, Rostov area
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Here is my current progress with Type 89:
![]() ![]() ![]() ![]() ![]() ![]() What left: bipods, scope, remodel of stock, learn how to use smoothing groups and normal maps. refs |
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Last edited by Hans_Strudel; 2018-11-16 at 22:37..
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#2 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
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Location: Novocherkask, Rostov area
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So here is my first update:
i have changed stock (made it wider in center): ![]() ![]() Start work with bipods (still WIP, but base shape is done): ![]() ![]() ![]() Also here is my 1st try with smoothing groups: ![]() ![]() And i have 2 questions: 1) is tris counter too big? 2) here is iron sights: ![]() this is how frontal part looks IRL: ![]() So here is the question: Should i rework target line like on this picture? (red line - current state, green line - how i think it should be): ![]() |
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Last edited by Hans_Strudel; 2018-11-19 at 08:40..
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#3 |
Retired PR Developer
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Looks cool. You learning max for the first time? Have you ever UVW unwrapped and textured before? How long do you think it'll take you to finish this completely?
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#4 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 920
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Location: Frl
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Looks good!
A lot of our recently added rifles are around 9 / 10k tri's so you are fine. Just make sure to remove edges that do not improve the geometry or smoothing. Keep it up, D.J. |
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#5 | |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
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Location: Novocherkask, Rostov area
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![]() Quote:
2) no, i only worked with materials for a little (made a template with bitmap for accuracy in modelling); 3) i hope to finnish model in 1-1,5 months (make it ready for export according to these steps). | |
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Last edited by Hans_Strudel; 2018-11-19 at 21:48..
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#6 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
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Location: Novocherkask, Rostov area
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And another update:
finished bipods: ![]() ![]() I removed unnecessary edges (thanks for advice, Mr.VdHeide), and during the process fixed some hidden polygons (i see Bridge function isn't the best solution): ![]() ![]() and i got a problem: ![]() On this screenshot i have 4 polygons with the same smoothing group, but they are seen like they're not: ![]() Would be glad to find out the answer. There are some details left to finish the iron sights variation model, so i think tommorow it will be done. |
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#7 |
Join Date: Sep 2016
Posts: 16
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Location: Jakarta
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This is awesome, keep up the good work
![]() Btw, is this bipod going to be usable in-game or just an accessory? It could be another option for AR kit besides Minimi though in some maps (like a RPK-74/RPK's etc.) And as always, take your time on the work ^^ |
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#8 |
![]() ![]() Join Date: Feb 2016
Posts: 514
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Location: Cebu
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It's a japanese main service firearm
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#9 |
![]() Join Date: Jun 2013
Posts: 435
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Good job, keep it up! Great to see regular updates of your progress
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#10 | |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
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Location: Novocherkask, Rostov area
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![]() Quote:
Sadly, but bipods will be only as accessory. If Automatic Rifleman will have the ability to deploy them, then why others can't? | |
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Tags |
type, type89, weapon, wip |
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