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Old 2021-04-14, 11:18   #1
Coalz101

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Default Balancing Khami Ins!

Alright, seeing as tanks do most of the carrying on khami ins can we simply remove the abrams, keep the bradleys and see how that works out? I mean bradley can kill the t62 before it reloads (Provided gunner doesn't miss) so why do we need abrams?

CAS is fine, A10 is a big slow boy and it being alongside the Kiowas they both easily be clapped by a well positioned AAV.
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Old 2021-04-14, 13:23   #2
_Gabo

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Default Re: Balancing Khami Ins!

Quote:
Originally Posted by Coalz101 View Post
Alright, seeing as tanks do most of the carrying on khami ins can we simply remove the abrams, keep the bradleys and see how that works out? I mean bradley can kill the t62 before it reloads (Provided gunner doesn't miss) so why do we need abrams?

CAS is fine, A10 is a big slow boy and it being alongside the Kiowas they both easily be clapped by a well positioned AAV.
I think that even modernizing the T62 would be a good way to balance this, but even so I think the abrams are very strong on this map, since to bring down a T62 only a Bradley is necessary.
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Old 2021-04-18, 14:18   #3
WingWalker
Default Re: Balancing Khami Ins!

We have a discussion in the MAP FEEDBACK section on exactly this, the balance issues with Kam.

Basically, great map, but MEC gets pinned down at the river.

W.W.
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Old 2021-04-18, 21:00   #4
InfantryGamer42
Default Re: Balancing Khami Ins!

Quote:
Originally Posted by WingWalker View Post
We have a discussion in the MAP FEEDBACK section on exactly this, the balance issues with Kam.

Basically, great map, but MEC gets pinned down at the river.
It is more complicated when we talk about INS. Just check asset list in first place. 2x T-62 vs 2x M1A2 Abrams tanks is not really fun experience.
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Old 2021-04-19, 18:21   #5
LimitJK
Default Re: Balancing Khami Ins!

how about INS INF layout.

revolving around a long range recon type formation akin to HBOs generation kill.

US:
2x humvee mk19
4x humvee uparmored
normal humvees and trans humvees in a healthy mix + logis
2x huey
1x kiowa ATGM (10 min respawn)

maybe TOW humvee (1)

MEC
mostly mobility assets (trucks, UAZs (only very few with dshk), trans heli)
1x tank (one of the slow ones)
1x bmp 1
1x shilka (10 min)

explanation:
no thermal assets that completely dominate the map (especially no CROWs anything).

mk 19 humvee allows area supression for pushes, while still being vulnerable.

kiowa deals with the heavier stuff without dominating outside of its domain.
tow humvee if that isnt enough.


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Old 2021-04-20, 11:15   #6
WingWalker
Default Re: Balancing Khami Ins!

Quote:
Originally Posted by Coalz101 View Post
Alright, seeing as tanks do most of the carrying on khami ins can we simply remove the abrams, keep the bradleys and see how that works out? I mean bradley can kill the t62 before it reloads (Provided gunner doesn't miss) so why do we need abrams?

CAS is fine, A10 is a big slow boy and it being alongside the Kiowas they both easily be clapped by a well positioned AAV.
You really have not stated any problem you see on this map. Have not given any example of what you have experienced, and said why that was bad and not just a circumstance of that one match up.

All I get from your post is that you just want it easier?

W.W.
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Old 2021-04-20, 12:53   #7
Coalz101

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Default Re: Balancing Khami Ins!

Quote:
Originally Posted by WingWalker View Post
You really have not stated any problem you see on this map. Have not given any example of what you have experienced, and said why that was bad and not just a circumstance of that one match up.

All I get from your post is that you just want it easier?
We're talking about Khami Insurgency specifically which no one needs to explain how its unbalanced asset wise. How do you expect 2 t62s and a bmp 1 to fight 2 abrams and a bradley in the open desert? When the entire US arsenal shoots twice as fast. and they have 3 cas assets. It's obviously unfair. The US only needs 1 good asset squad to win the match, whether it be cas tanks or apc. CAS can kill anything, Bradley can 1 v 1 tanks and win because of the number of atgms it can fire in a short period, and tanks is self explanatory.


Khami AAS is fine, if one of the teams are bad then they will obviously lose the game. the Assets on Khami AAS is already so balanced the way it is, MEC even has a some what advantage on the alt layer (2 migs and froggie vs f15 f16 and a10) still even compared to when it use to be 4 (2 migs fitter and froggie) v 3 (f16 f15 a10).
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Old 2021-04-20, 12:58   #8
Iguanadjy

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Default Re: Balancing Khami Ins!

Quote:
Originally Posted by LimitJK View Post
how about INS INF layout.

revolving around a long range recon type formation akin to HBOs generation kill.

US:
2x humvee mk19
4x humvee uparmored
normal humvees and trans humvees in a healthy mix + logis
2x huey
1x kiowa ATGM (10 min respawn)

maybe TOW humvee (1)

MEC
mostly mobility assets (trucks, UAZs (only very few with dshk), trans heli)
1x tank (one of the slow ones)
1x bmp 1
1x shilka (10 min)

explanation:
no thermal assets that completely dominate the map (especially no CROWs anything).

mk 19 humvee allows area supression for pushes, while still being vulnerable.

kiowa deals with the heavier stuff without dominating outside of its domain.
tow humvee if that isnt enough.

Gotta love that formula indeed! Seems pretty dope!


Supporting this game since 0.6 Never gonna give up!
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Old 2021-04-20, 14:29   #9
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: Balancing Khami Ins!

So Kashan Infranty? https://www.realitymod.com/mapgaller...sert/gpm_cq/16

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-04-20, 16:50   #10
LimitJK
Default Re: Balancing Khami Ins!

Quote:
Originally Posted by Mats391 View Post
no not really, though i had that in mind as well.

kashan INF is quite symmetrically balanced (though the US has definitly a major edge with AAVP and CROWs both in the armour fight and the raw infantry killing power).

as opposed to the proposition i made which is, besides being INS, heavily (trigger warning) asymmetrically
balanced with superficially superior assets for the defender vs attacking infantry, novel gameplay not found in other layers.


also i specifically mentioned no CROWs because their (and related vehicles like arbalet/panther/...) impact on games/gameplay is vastly underestimated.
they are liberally (mindlessly) sprinkled on tons of layers (sometimes even in pairs) and are absolute infantry demolishers (and incentivizing kill farming on INS is gameplay to be avoided)

low in ticket cost/respawn time, silent, fast, with thermals, untrackable(!) they can deny any meaningful infantry action by camping of everyone who dares to make a move (especially on desert maps). and can even get away "diving" infantry squads, who even if their LAT hits will get ripped apart before the CROWs just RTBs.

with that said kashan INF cant even be recognized as a INF layer anymore. what gameplay difference does it provide? without the threat of being killed by an equal asset (like in the other layers) the smoked up APC has an even easier time hammering the bunker area, leading to arguably less interesting INF gameplay there and increasing the chance of lopsided steamrolls.


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