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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2014-03-15, 15:19   #21
MADsqirrel
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Default Re: PR:BF2 v1.1.4.0 Changelog

Yay new map, more stuff!!

https://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif
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Old 2014-03-15, 15:29   #22
Geronimo
Default Re: PR:BF2 v1.1.4.0 Changelog

Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?

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Old 2014-03-15, 15:32   #23
atom9[CH]

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Default Re: PR:BF2 v1.1.4.0 Changelog

Thank you DeVs

I have one question is punkbuster hopefully back and activated?
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Old 2014-03-15, 15:33   #24
Phoenix4894

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Default Re: PR:BF2 v1.1.4.0 Changelog


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Old 2014-03-15, 15:39   #25
СпецнаЗ-TUR
Default Re: PR:BF2 v1.1.4.0 Changelog

Mmm looks pretty ) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
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Old 2014-03-15, 15:40   #26
[R-DEV]​camo
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Default Re: PR:BF2 v1.1.4.0 Changelog

Awesome work, i am so pumped for sbeneh outskirts.

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Old 2014-03-15, 15:41   #27
Serathis
Default Re: PR:BF2 v1.1.4.0 Changelog

Nice, insurgent mortar finally working!
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Old 2014-03-15, 15:41   #28
Microwaife

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Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by СпецнаЗ-TUR View Post
Mmm looks pretty ) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
there is one
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Old 2014-03-15, 15:55   #29
Murkey
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Default Re: PR:BF2 v1.1.4.0 Changelog

Excellent work guys, I'm so excited!

Quick question for clarity: "Increased player climbing ability slightly."

Does this mean being able to walk up slightly steeper slopes? As opposed to moving up ropes etc faster?

Cheers, Murkey.

*Edit, see below.* V. - Thanks K4on

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Last edited by Murkey; 2014-03-15 at 16:28..
Old 2014-03-15, 16:04   #30
K4on
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Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Does this mean being able to walk up slightly steeper slopes?
this 567

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